Si[nGlide]ritY: Config/Launcher to localize to a single game

General discussion about nGlide.
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Bighead
Posts: 1
Joined: Thu Aug 29, 2024 7:48 am

Si[nGlide]ritY: Config/Launcher to localize to a single game

Post by Bighead »

Hey all. I just wanted to pop in and say I created a simple configurator + launcher for nGlide that localizes settings to a single game, rather than use the same settings across all games. I'll try to briefly explain. When installing nGlide, its DLL files are installed to the Windows SysWOW64 folder and it's configuration is stored in the registry. This makes it so all games that make Glide API calls will all use the same configuration. But maybe you have multiple games that you want to use different settings for. This is where that tool can help.

https://github.com/BigheadSMZ/Si-nGlide-ritY

To pull this off, it uses nGlide's ability to read environment variables. This can be also be accomplished with a batch script and this GUI works in the same way. The idea is to give users easier control over game settings for a single configuration, much like how dgVoodoo works. Detailed instructions can be found in the link above.
alexgordon31
Posts: 3
Joined: Wed Oct 09, 2024 10:17 am

Re: Si[nGlide]ritY: Config/Launcher to localize to a single game

Post by alexgordon31 »

Bighead wrote: Thu Aug 29, 2024 7:58 am Hey all. I just wanted to pop in and say I created a simple configurator + launcher for nGlide that localizes settings to a single game, rather than use the same settings across all games. I'll try to briefly explain. When installing nGlide, its DLL files are installed to the Windows SysWOW64 folder and it's configuration is stored in the registry. This makes it so all games that make Glide API calls will all use the same configuration. But maybe you have multiple games that you want to use different settings for. This is where that tool can help.

https://github.com/BigheadSMZ/Si-nGlide-ritYmoto x3m

To pull this off, it uses nGlide's ability to read environment variables. This can be also be accomplished with a batch script and this GUI works in the same way. The idea is to give users easier control over game settings for a single configuration, much like how dgVoodoo works. Detailed instructions can be found in the link above.
That sounds like a fantastic project! Creating a configurator and launcher for nGlide to manage game-specific settings is a great way to enhance the user experience, especially for players who enjoy multiple games that require different configurations. It's indeed a limitation when all games share the same settings, so your tool will definitely be useful for many gamers looking to optimize their experience.
ZanderKunze
Posts: 1
Joined: Fri Nov 01, 2024 3:25 am

Re: Si[nGlide]ritY: Config/Launcher to localize to a single game

Post by ZanderKunze »

The idea of ​​​​initializing a game system is very good, I wish you to complete your project soon, I am also eagerly waiting for the results from you.
Clifford Stokes
Posts: 1
Joined: Wed Dec 25, 2024 3:16 am

Re: Si[nGlide]ritY: Config/Launcher to localize to a single game

Post by Clifford Stokes »

Bighead wrote: Thu Aug 29, 2024 7:58 am Hey all. I just wanted to pop in and say I created a simple configurator + launcher for nGlide that localizes settings to a single game, rather than use the same settings across all games. I'll try to briefly explain. When installing nGlide, its DLL files are installed to the Windows SysWOW64 folder and it's configuration is stored in the registry. This makes it so all games that make Glide API calls will all use the same configuration. But maybe you have multiple games that you want to use different settings for. This is where that tool can help.

https://github.com/block blast game/BigheadSMZ/Si-nGlide-ritY

To pull this off, it uses nGlide's ability to read environment variables. This can be also be accomplished with a batch script and this GUI works in the same way. The idea is to give users easier control over game settings for a single configuration, much like how dgVoodoo works. Detailed instructions can be found in the link above.
It sounds like a really great project! Enhancing the user experience by developing a configurator and launcher for nGlide to control game-specific settings is a terrific idea, particularly for gamers who like playing several games that need various setups.
shachark1
Posts: 8
Joined: Mon Jun 04, 2012 5:56 pm

Re: Si[nGlide]ritY: Config/Launcher to localize to a single game

Post by shachark1 »

Using environment variables is clever, makes it much easier to manage settings per game. I'll check it out!
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