Zeus wrote: ↑Wed Apr 29, 2015 3:42 pm
VEG wrote:Or maybe someone will decide to add support of extended API to original Glide3x library
What would be the point? Voodoo hardware doesn't support modern widescreen resolutions.
Sure it does
https://youtu.be/IESjpYLQT6Y
Anyway I wanted to thank you 2 for keeping the debate in public, was good motivation to get me started.
Im trying to fix the driver, similar to what you did for the wrapper. For now its just extended resolutions(the dumb way of adding more), other parts would have to be re-written too, so I dont dare changing too much before I know everything works.
I do have some questions if you would be so kind to help me a little.
Where do you "decide"(EnumDisplayModes) what resolution to use, since games, if not patched, will try to set max 1600x1200? (I added a control in 3dfx tools and then just override the res when the frame buffer inits, I know I know, not saying Im proud of it

)
Would it be posible to get the class where you made the changes (guess gsst.c?) so I can take a peak of how you did it?