NGlide versus my glide games collection

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Gamecollector
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Re: NGlide versus my glide games collection

Post by Gamecollector »

Tarnum wrote:If at least 1-2-3 of the above games could be runned under nGlide someday it will be... unbelievable!
Mobygames accuracy is *censored* so - no chances.

Added to the "native" glide list:
  • Dirt Track Racing - Ratbag/WizardWorks, 1999.
    Direct3d, software and glide. Uses glide2x.
    512x384, 640x400, 640x480, 800x600 and 1024x768. NGlide adds 960x720, 1280x1024, 1600x1200 and 320x240.
    Works ok on Voodoo2 SLI.
    NGlide 2.00 - broken menu text. NGlide 1.05 is ok.
  • Spearhead - Zombie/I-Magic, 1998.
    Direct3d, software, powervr and glide. Uses glide2x.
    512x384 and 640x480.
    I/O error after quitting with Voodoo2 SLI.
    Nglide 2.00: "Smacker error: wrong pixel format" before a simulation (black screen after the 3dfx logo, press "Enter" once), freezes after Ctrl+Shift+X (quit mission).
Added to the "potential games to test":
  • Fighter Squadron: the Screamin' Demons over Europe - Parsoft I./Activision, 1999.
    Direct3d, software and glide. Uses glide2x.
    512x384, 640x480, 800x600 and 1024x768.
    1024x768 not works (drops down to 640x480).
    The official patch not installs (wrong sdemons.exe CRC) so - only the "potential" list.
  • Thandor: the Invasion - Planet 4/Jowood Pr., 2001.
    Direct3d and glide. Uses glide3x.
    640x480, 800x600, 960x720 and 1024x768. NGlide 2.00 - minus 960x720, plus 1280x1024 and 1600x1200.
    Mouse cursor ghosting with nGlide.
    Not works with WinXpSp3 ("is not a Win32 program!"), there is a patch (from an unknown origin).
    My cd-image have 1 unreadable sector so maybe this image is a bad dump... Because of this - the "potential" list was selected.
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Last edited by Gamecollector on Tue Dec 03, 2019 11:54 pm, edited 6 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
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Joined: Fri Jan 07, 2011 9:29 am
Location: RU

Re: NGlide versus my glide games collection

Post by Gamecollector »

Added to the "native" list:
  • Extreme 500 - Ascaron/THQ, 1999.
    Direct3d and glide. Uses glide2x.
    640x480, 800x600, 856x480, 960x720, 1024x768, 1280x1024 and 1600x1200.
    Works ok with Voodoo2 SLI and nGlide 2.00. Mouse cursor in the intro with nGlide.
Last edited by Gamecollector on Tue Dec 03, 2019 8:41 pm, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

robertmo
Posts: 78
Joined: Tue Jul 26, 2011 3:41 pm

Re: NGlide versus my glide games collection

Post by robertmo »

Tarnum wrote:
Drakan: Order of the Flame...
Mechwarrior 3 (+Pirate's Moon maybe?)..
Might and Magic VII: For Blood and Honor..
Sacrifice..
Shogun: Total War + Shogun: Total War - the Mongol Invasion add-on..
The Nomad Soul (aka Omicron: the Nomad Soul)
Thief: the Dark Project (maybe Thief: Gold too?)
If at least 1-2-3 of the above games could be runned under nGlide someday it will be... unbelievable! :o :shock:
All above work with Direct3D. So glide is not needed here.

Gamecollector
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Joined: Fri Jan 07, 2011 9:29 am
Location: RU

Re: NGlide versus my glide games collection

Post by Gamecollector »

Added to the "native" glide list:
  • Speed Demons (1999) - EMG / Microids, 1999.
    Direct3d and glide. Uses glide2x.
    512x384, 640x480 and 800x600.
    Works ok with Voodoo2 SLI and with nGlide 2.00.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 1013
Joined: Fri Jan 07, 2011 9:29 am
Location: RU

Re: NGlide versus my glide games collection

Post by Gamecollector »

- (deleted)
Last edited by Gamecollector on Tue Aug 06, 2019 10:18 am, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 1013
Joined: Fri Jan 07, 2011 9:29 am
Location: RU

Re: NGlide versus my glide games collection

Post by Gamecollector »

Added to the "native" glide list:
  • F/A-18 Precision Strike Fighter - Graphsim Ent., 2001.
    Opengl and glide. Uses glide2x.
    640x480, 800x600 and 1024x768.
    Works ok with Voodoo2 SLI (needs medium or low textures).
Added to the "minigl" glide list:
  • Tribes 2 - Dynamix, 2001.
    Direct3d, opengl and glide. Uses 3dfxvgl (glide3x).
    640x480, 800x600, 960x720 and 1024x768.
    Works ok with Voodoo2 SLI.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Zeus
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Re: NGlide versus my glide games collection

Post by Zeus »

Interesting. Thank you.

robertmo
Posts: 78
Joined: Tue Jul 26, 2011 3:41 pm

Re: NGlide versus my glide games collection

Post by robertmo »

Zeus, I was wandering if as a side effects of checking glide games maybe you made notes of whether a software/Direct 3D version was available. So if a list of Direct 3D and/or software games appeared. dgvoodoo2 supports d3d (and also dosbox with built-in voodoo card emu) so such a list might have some use i guess.

Gamecollector
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Re: NGlide versus my glide games collection

Post by Gamecollector »

I'm making 2 more lists. Supported resolutions (with Voodoo2 SLI) and supported renderers.
Current progress: 62/335, 18,51%. Maybe I will finish both lists in 2020...

Problems:
1) There is no easy way to detect the d3d usage in dx2 - dx7.
2) This work is so... boring and unpleasant.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

robertmo
Posts: 78
Joined: Tue Jul 26, 2011 3:41 pm

Re: NGlide versus my glide games collection

Post by robertmo »

>1) There is no easy way to detect the d3d usage in dx2 - dx7.

dgvoodoo2 works with dx1-9c and it has a watermark

>2) This work is so... boring and unpleasant.

dgvoodoo2 allows setting any resolution you want, adds anisotropic x16 filtering so distant textures are clear, adds antialiasing x8

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