Its more interesting to look around, but someone have same issues as me, there is Flickering polygons all time, more disapearing.
any version of Doom Legacy and nGlide, some newer versions crash if i go to room with sky.
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Graphical APIs you can read more about it here http://www.vogons.org/viewtopic.php?f=63&t=33483 DirectX set (DirectDraw or Direct2D or Direct3D any versions) OpenGL Vulkan (for old gamers there is quake port named vkQuake it uses Vulkan API) Mantle all api's above is active, just older directx c...
- Wed Aug 30, 2017 6:33 pm
- Forum: Suggestions
- Topic: Rendition (RRedline) wrapper to Glide developers???
- Replies: 1
- Views: 7939
http://www.vogonsdrivers.com/index.php?catid=18&menustate=17,1 BigRRed Glide Wrapper source code exist. Its wrapper that translates glide2x.dll (3dfx) calls to rendition verite (rredline) redline.dll & verite.dll. I think its possible to rewrite code vice versa , so redline.dll & verite....
- Sat Jul 29, 2017 3:43 pm
- Forum: General
- Topic: Nightmare Creatures uses Glide
- Replies: 2
- Views: 3868
Nightmare Creatures uses Glide. http://dl.old-games.ru/get/-8sHQZGm6zpMCX6gaRHnEA==,1501515790/pc/nightmare_creatures/files/Nightmare_Creatures_Glide_Fix.rar Blair Witch II have "glide2x.dll" sting in file triglide.dll, but i can't activate it, some bugs probably, when renaming triglide.dl...