(Unreal) No mipmapping?

General discussion about nGlide.
vech32
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Re: (Unreal) No mipmapping?

Postby vech32 » Fri Jun 17, 2016 1:18 pm

Yes, if AF in driver set globally, Unreal starts using AF over mipmapping, I clearly see it. Distant textures look even slightly smoother in comparison to Direct3D mode which has barely noticeable shimmering on them. nGlide now shows no shimmering at all, all looks as it should be, nothing to complain.

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Zeus
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Re: (Unreal) No mipmapping?

Postby Zeus » Fri Jun 17, 2016 2:10 pm

Ok, thanks.

3187861770
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Re: (Unreal) No mipmapping?

Postby 3187861770 » Sat Jun 18, 2016 12:17 am

Could this be made a preference?

I get very bad texture aliasing (shimmering) when mipmapping is disabled.
Forcing AF on the global profile enables mipmapping in nGlide, but doing so can cause issues with other applications/games.
Using AF on the game profile doesn't work. I get AF but no mipmapping.

Please pay attention to the arch in the upper-right and the floor below it. View at 1080p60.

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Zeus
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Re: (Unreal) No mipmapping?

Postby Zeus » Sat Jun 18, 2016 1:32 am

First thing I will try is the automatic approach: forcing AF internally in nGlide for every Glide game that use mip-mapping (with enabled MM itself of course).

If this won't bring any new problems, then we're good - no need for new option. You will no longer have to mess with GPU control panel and it won't affect games that don't use mip-mapping (AF cannot be used with Glide titles utilizing texture atlases).

With MM+AF we will have the best of both worlds - no shimmering and sharp textures.

If it will introduce some glitches, then I'll probably won't have any other choice but to make it configurable.

3187861770
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Re: (Unreal) No mipmapping?

Postby 3187861770 » Sat Jun 18, 2016 5:46 am

Sounds good. Hopefully there will not be any issues.

vech32
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Re: (Unreal) No mipmapping?

Postby vech32 » Sat Jun 18, 2016 5:48 pm

Zeus wrote:First thing I will try is the automatic approach: forcing AF internally in nGlide for every Glide game that use mip-mapping (with enabled MM itself of course).

Why not just enable MM where it should be and leave the decision about using AF to user? Those who want AF can easily enable it. What if someone want to see original look?


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