Shogo: Mobile Armor Division Question

General discussion about nGlide.
te_lanus
Posts: 1
Joined: Fri Sep 13, 2013 9:06 pm

Shogo: Mobile Armor Division Question

Postby te_lanus » Fri Sep 13, 2013 9:09 pm

is it possible to run Shogo using nglide? as Shogo do have voodoo2 support?

if so how do one set it up?

I've installed it from CD and patched it up to 2.2

KynikossDragonn
Posts: 23
Joined: Thu Aug 15, 2013 2:58 am

Re: Shogo: Mobile Armor Division Question

Postby KynikossDragonn » Sat Sep 14, 2013 12:39 am

Shogo only has a (very dated) Direct3D renderer or software renderer, it does not support the glide API. You would have to get a real voodoo 2\3 card or a earlier modern GPU with early graphics drivers to properly support the game with the least amount of bugs.

Though I wondered if it's possible to wrap this games D3D into a much better context, force it to 32-bit like nGlide does thus eliminating the banding problem on modern hardware.

Apart from the banding issues, this game is quite playable on any graphics card, even with Intel GMA.


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