NGlide versus my glide games collection

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Gamecollector
Posts: 981
Joined: Fri Jan 07, 2011 9:29 am
Location: RU

Re: NGlide versus my glide games collection

Postby Gamecollector » Sun Jan 13, 2019 3:18 pm

Tarnum wrote:If at least 1-2-3 of the above games could be runned under nGlide someday it will be... unbelievable!

Mobygames accuracy is *censored* so - no chances.

Added to the "native" glide list:

  • Dirt Track Racing - Ratbag/WizardWorks, 1999.
    Direct3d, software and glide. Uses glide2x.
    512x384, 640x400, 640x480, 800x600 and 1024x768 resolutions on Voodoo2 SLI. NGlide adds 960x720, 1280x1024, 1600x1200 and 320x240.
    Works ok on Voodoo2 SLI.
    NGlide 2.00 - broken menu text. NGlide 1.05 is ok.
  • Spearhead - Zombie/I-Magic, 1998.
    Direct3d, software, powervr and glide. Uses glide2x.
    512x384 and 640x480.
    I/O error after quitting with Voodoo2 SLI.
    "Smacker error: wrong pixel format" before a simulation (black screen after the 3dfx logo, press "Enter" once), freezes after Ctrl+Shift+X (quit mission).
Added to the "potential games to test":

  • Fighter Squadron: the Screamin' Demons over Europe - Parsoft I./Activision, 1999.
    Direct3d, software and glide. Uses glide2x.
    512x384, 640x480, 800x600 and 1024x768.
    1024x768 not works (drops down to 640x480).
    The official patch not installs (wrong sdemons.exe CRC) so - only the "potential" list.
  • Thandor: the Invasion - Planet 4/Jowood Pr., 2001.
    Direct3d and glide. Uses glide3x.
    640x480, 800x600, 960x720 and 1024x768. NGlide 2.00 - minus 960x720, plus 1280x1024 and 1600x1200.
    Mouse cursor ghosting with nGlide.
    Not works with WinXpSp3 ("is not a Win32 program!"), there is a patch (from an unknown origin).
    My cd-image have 1 unreadable sector so maybe this image is a bad dump... Because of this - the "potential" list was selected.
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Last edited by Gamecollector on Thu Jan 24, 2019 4:47 am, edited 4 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 981
Joined: Fri Jan 07, 2011 9:29 am
Location: RU

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Jan 21, 2019 2:07 am

Added to the "native" list:

  • Extreme 500 - Ascaron/THQ, 1999.
    Direct3d and glide. Uses glide2x.
    640x480, 800x600, 856x480, 960x720, 1024x768, 1280x1024 and 1600x1200 resolutions.
    Works ok with Voodoo2 SLI and nGlide 2.00. Mouse cursor in the intro with nGlide.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

robertmo
Posts: 67
Joined: Tue Jul 26, 2011 3:41 pm

Re: NGlide versus my glide games collection

Postby robertmo » Mon Feb 18, 2019 11:56 am

Tarnum wrote:
Drakan: Order of the Flame...
Mechwarrior 3 (+Pirate's Moon maybe?)..
Might and Magic VII: For Blood and Honor..
Sacrifice..
Shogun: Total War + Shogun: Total War - the Mongol Invasion add-on..
The Nomad Soul (aka Omicron: the Nomad Soul)
Thief: the Dark Project (maybe Thief: Gold too?)
If at least 1-2-3 of the above games could be runned under nGlide someday it will be... unbelievable! :o :shock:

All above work with Direct3D. So glide is not needed here.


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