Just a quick question about nglide

General discussion about nGlide.
vortexal
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Joined: Fri Nov 03, 2017 10:04 pm

Just a quick question about nglide

Postby vortexal » Fri Nov 24, 2017 9:40 am

I have previously asked a this before, but I wasn't given an answer. Why does nglide specifically require directx9? I've never seen something like this before, usually when a program requires an older version of directx it works just fine. I've been working with computers pretty much my whole life and I've never come across an issue like this.

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Zeus
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Re: Just a quick question about nglide

Postby Zeus » Sat Nov 25, 2017 4:49 am

Could this be because you didn't play games released between 2002 and 2017 like Metro 2033, Grand Theft Auto 4 or Skyrim? It's possible most of the software you used utilized DX6/7/8 or OpenGL 1/2 or had separate codepath for partially compatible DX9 devices like yours. One example is Call of Cthulhu: Dark Corners of the Earth. You can run it on Intel GMA 3150, but with half graphics features / all special effects removed and horribly low fps due to the lack of T&L.

When it comes to backward compatibility of the DirectX installer it's true only for a software part. What hardware supports is a completely different topic.


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