NGlide versus my glide games collection

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Gamecollector
Posts: 941
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Sat Nov 12, 2016 7:59 pm

Added to the "native" list:

  • Boabite 3d - Wah-Software / Crystal Interactive Software, 1999(?).

    Glide2x, 512x384, 640x400, 640x480, 800x600. Looks ok with nGlide 1.05 and a real Voodoo2 SLI.
    Unfortunately can't play with nGlide, constant "move right-down is pressed" bug. The real Voodoo2 SLI and d3d are ok.
    Grabbed from Old-Games.ru. The game was released in 1999 as the shareware so I'm not sure about this (2002) release.

    P.S. Game need only the Win98VersionLie fix to run. But controls are still messed.
  • Natural Fawn Killers (aka Natural Fawn Killers 3d) - The Gameplay Company, 1998.

    Glide2x, 640x480. Works ok with a real Voodoo2 SLI.
    Bugged in nGlide 1.05, wrong fog?
NaturalFawnKillers.JPG
NaturalFawnKillers.JPG (39.02 KiB) Viewed 2998 times

  • Stunt GP - Team17 / Eon Digital Entertaiment, 2001.

    Needs the EmulateSlowCPU ACT fix.
    Uses glide3x. Supports 512x384, 640x480, 800x600, 1024x768, 1280x1024, 1600x1200 resolutions. Supports(?) 32-bit resolutions.
    Works ok with nGlide 1.05 and a real Voodoo2 SLI.
Last edited by Gamecollector on Fri Sep 01, 2017 10:27 am, edited 4 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 941
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Fri Nov 25, 2016 3:26 am

Added to the DOS list:

  • UEFA Champions League - Krisalis / Philips Media, 1997.

    Supports glide, MSI and software renderers.
    Statically linked.

Added to the "native" list:

  • 3d Bowling USA - Flair Software / Valusoft, 2000.

    Supports glide and d3d. 320x240, 640x480 and 800x600.
    Warning: do not press Shift or Ctrl on the "New Bowler" screen!
    NGlide bug - wrong texturing in the targeting mode, wrong reflections.
    Freezes when quitting.
    The 800x600 mode freezes after the 3dfx logo.
3dBowlingUSA.JPG
3dBowlingUSA.JPG (61.95 KiB) Viewed 2918 times
Last edited by Gamecollector on Fri Sep 01, 2017 10:29 am, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 941
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Tue Jan 10, 2017 5:42 pm

Added to the "native" list:

  • Mall Mania - UDS / AddGames, 2000(?).

    US version of Mall Maniacs.
    Supports glide, software and opengl (?). Uses glide2x. Works ok with nGlide 1.05 and Voodoo2 SLI.
    640x480 only.
  • Survival: the Last Hope - Enjoy Entertainment / Re:Action Entertainment, 1999.

    Glide only. Uses glide2x. Works ok with nGlide 1.05 and Voodoo2 SLI.
    Needs the EU locale because of the umlaut in a filename.

Added to the "minigl" list, "officially unsupported" section:

  • Half-Life: Blue Shift. Gearbox Software / Valve / Sierra, 2001.

    Minigl 1.45 (crc32 - 8a929f7c).
    There is an option for the minigl renderer but the game not starts with it. "The selected opengl mode is not supported by your video card". Looks like the developers "feature".
    Have tested the 3dfxvgl.dll (through drvmap.txt) - same message. 3dfxvgl.dll -> opengl32.dll method - the game works perfectly (except the "rainbow" bug).

Plus have found a version of Incubation: the Wilderness Missions (re-release from Battle Isle Platinum). The trouble is - the 1.51 patch not installs on this version. *Censored*. So I will not add this version to my pack.
Last edited by Gamecollector on Fri Sep 01, 2017 10:30 am, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 941
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Apr 24, 2017 1:34 pm

Added to the "native" list:

  • サイキックフォース2012 (aka Psychic Force 2012) (JA).

    Glide/d3d. Uses glide2x.
    The game crashes to the desktop after logos (pfwin.exe module d3d9.dll offset 466fb). Voodoo2 SLI works almost ok (freezes sometimes).

    P.S. Can't start this game w/o NoCDs.
Last edited by Gamecollector on Fri Sep 01, 2017 10:30 am, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 941
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Fri Jun 09, 2017 4:16 pm

Added to the "native" list:

  • Laura's Happy Adventures - Ubi Soft Entertainment, 1999.

    Glide/d3d. Uses glide3x.
    Works ok with Voodoo2 SLI and nGlide. Setup need the Win9x compatibility if you want to install the d3d version.
Last edited by Gamecollector on Fri Sep 01, 2017 10:31 am, edited 3 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 941
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Sun Jun 11, 2017 12:56 pm

Added to the "native" list:

  • Darkened Skye - Boston Animation / Simon & Schuster Interactive, 2002.

    Glide/opengl/d3d (opengl not works on my test PC). Uses glide3x.
    Works ok on Voodoo2 SLI, nGlide have 1 trouble - in-game movies hic-cups.
Last edited by Gamecollector on Fri Sep 01, 2017 10:31 am, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 941
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Fri Jul 07, 2017 12:20 am

Added to the "native" list:

  • Extreme Mountain Biking - Creative Carnage / Head Games, 1999.

    Glide/d3d/software. Glide2x. Supports 800x600, 640x480 and 320x200 (?) resolutions.
    Freezes at the exit similar to Extreme Rock Climbing.
    Works ok with nGlide 1.05.
  • Front Page Sports: Ski Racing - Sierra, 1997.

    Glide/software. Glide2x. 640x480 only.
    Needs the EU locale because of the acute in 2 filenames.
    Works ok with nGlide 1.05.

Removed from the "maybe glide" list - Disney's Brother Bear. Software/d3d only.
Last edited by Gamecollector on Fri Sep 01, 2017 10:32 am, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

v47
Posts: 29
Joined: Sat Mar 06, 2010 9:39 pm

Re: NGlide versus my glide games collection

Postby v47 » Mon Jul 10, 2017 5:22 pm


Gamecollector
Posts: 941
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Jul 10, 2017 5:40 pm

Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 941
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Sun Jul 30, 2017 12:42 pm

Added to the "native unofficial" glide list:
  • Nightmare Creatures - Kalisto Entertainment / Activision, 1997.

    Software/d3d/PowerVR(?).
    All versions include glide renderer but this renderer is disabled.There is a patch to force it.
    Patch supports the 640x480 resolution only. Uses glide2x.
    Works ok with nGlide 1.05.
Last edited by Gamecollector on Fri Sep 01, 2017 10:34 am, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).


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