Need for Speed Porsche: Unleashed / 2000 texture problems.

Report bugs, errors, problems, etc.
ochentay4
Posts: 10
Joined: Wed Feb 20, 2013 11:30 am

Need for Speed Porsche: Unleashed / 2000 texture problems.

Postby ochentay4 » Wed Feb 20, 2013 11:37 am

Hi, thanks for nGlide, it works fantastic on 99% 3dfx games I tried.

I wanted to report a problem with Need for Speed Porsche: Unleashed / 2000. When selecting Quick Race, and selecting the 4th track, textures on the track dissappear and appear again.

Here is a pick.

Im using Win8x64/ATI6850/nGlide1.01/Corei7.

I tried also with patched 3.5 and 3.5 enhanced, same problem.

Porsche 2013-02-20 08-18-55-40.jpg
Porsche 2013-02-20 08-18-55-40.jpg (115.96 KiB) Viewed 8037 times

ochentay4
Posts: 10
Joined: Wed Feb 20, 2013 11:30 am

Re: Need for Speed Porsche: Unleashed / 2000 texture problem

Postby ochentay4 » Wed Feb 20, 2013 11:37 am

Also, sky is on high and looks terrible.

User avatar
Zeus
Site Admin
Posts: 1472
Joined: Sun Sep 21, 2008 2:51 pm
Contact:

Re: Need for Speed Porsche: Unleashed / 2000 texture problem

Postby Zeus » Wed Feb 20, 2013 1:12 pm

Hi Ochentay4,

ochentay4 wrote:Need for Speed Porsche: Unleashed / 2000 ... textures on the track dissappear and appear again.

This is not a nGlide bug. The same thing happens on original Voodoo hardware. Projected headlights are responsible for this. Set headlights=vertex, as it's the only working option for 3dfx cards.

ochentay4 wrote:Also, sky is on high and looks terrible.

The sky doesn't look any better in D3D mode. Check your advanced graphics settings (skyrendering=high).

IceMan
Posts: 95
Joined: Thu Nov 19, 2009 10:32 pm

Re: Need for Speed Porsche: Unleashed / 2000 texture problem

Postby IceMan » Wed Feb 20, 2013 1:34 pm

Regarding texture quality (on door handles, badges, cockpit, wheels, etc), there's some updated files that prevent the game automatically selecting low quality textures on newer computers (>2.1GHz), see this thread: http://www.nfscars.net/forum/showthread ... t=graphics

I only updated the main game exe and gimme.dll and graphics dlls, didn't need much more, but there's other fixes on that site. Now the game looks nice again! Not tried it with nGlide though as D3D looks fine (that site's updated dlls force 32bit only)
My PC spec: Win8.1, i7-4970K (not overclocked) MSI Nvidia GeForce GTX 980, Creative Soundblaster ZX, 16GB RAM, Asus Z98-A motherboard, ROG Swift GSYNC monitor

ochentay4
Posts: 10
Joined: Wed Feb 20, 2013 11:30 am

Re: Need for Speed Porsche: Unleashed / 2000 texture problem

Postby ochentay4 » Wed Feb 20, 2013 4:05 pm

Zeus wrote:Hi Ochentay4,

ochentay4 wrote:Need for Speed Porsche: Unleashed / 2000 ... textures on the track dissappear and appear again.

This is not the nGlide bug. The same thing happens on original Voodoo hardware. Projected headlights are responsible for this. Set headlights=vertex, as it's the only working option for 3dfx cards.

ochentay4 wrote:Also, sky is on high and looks terrible.

The sky doesn't look any better in D3D mode. Check your advanced graphics settings (skyrendering=high).

Thanks, with vertex lightning the problem is gone.
Also, I checked and re-checked skyrendering=high, and still looks like crap, but checked online some videos on youtube, and it seems that it always looked like crap.
This game with antialiasing and anisotropic filtering looks really really good! Here is a pic, thanks!
Attachments
Porsche 2013-02-20 12-59-41-05.jpg
Porsche 2013-02-20 12-59-41-05.jpg (348.49 KiB) Viewed 8014 times

ochentay4
Posts: 10
Joined: Wed Feb 20, 2013 11:30 am

Re: Need for Speed Porsche: Unleashed / 2000 texture problem

Postby ochentay4 » Wed Feb 20, 2013 4:07 pm

IceMan wrote:Regarding texture quality (on door handles, badges, cockpit, wheels, etc), there's some updated files that prevent the game automatically selecting low quality textures on newer computers (>2.1GHz), see this thread: http://www.nfscars.net/forum/showthread ... t=graphics

I only updated the main game exe and gimme.dll and graphics dlls, didn't need much more, but there's other fixes on that site. Now the game looks nice again! Not tried it with nGlide though as D3D looks fine (that site's updated dlls force 32bit only)

Thanks, that patch solves many issues in original game! The game now runs better than ever! Sad that sky is hideous.

prempink
Posts: 23
Joined: Thu Mar 12, 2015 10:30 am

Re: Need for Speed Porsche: Unleashed / 2000 texture problem

Postby prempink » Sun Feb 19, 2017 9:55 am

Zeus wrote:Hi Ochentay4,

ochentay4 wrote:Need for Speed Porsche: Unleashed / 2000 ... textures on the track dissappear and appear again.

This is not a nGlide bug. The same thing happens on original Voodoo hardware. Projected headlights are responsible for this. Set headlights=vertex, as it's the only working option for 3dfx cards.

ochentay4 wrote:Also, sky is on high and looks terrible.

The sky doesn't look any better in D3D mode. Check your advanced graphics settings (skyrendering=high).


How can switch back to use original GPU not n Glide in Need for Speed Porsche: Unleashed?

User avatar
Zeus
Site Admin
Posts: 1472
Joined: Sun Sep 21, 2008 2:51 pm
Contact:

Re: Need for Speed Porsche: Unleashed / 2000 texture problems.

Postby Zeus » Tue Feb 21, 2017 4:04 am

Launch the game as: porsche.exe driver=dx7, or use 3DSetup\3DSetup.exe.


Return to “Problems”

Who is online

Users browsing this forum: No registered users and 8 guests