No music in Gex 2

General discussion about nGlide.
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Re: No music in Gex 2

Postby Zeus » Tue Feb 24, 2015 3:15 am

snaphappy7530 wrote:I've noticed some SFX like the "1UP" sfx when collecting enough items do not occur when the music stops playing. Pausing the game DOES NOT fix this issue, just restarts the music.

Somebody will have to write winmm wrapper that will work properly with this game, but it won't be me. I have enough stuff with nGlide already.

snaphappy7530 wrote:I've also noticed drops from dead enemies can get stuck in walls, I don't remember this in the original but that was 12yrs ago.
There is also a strange transparency issue occurring on the hub world, on the edge of view distance, ground becomes semi transparent and you can see TVs through them.
I'm not sure of those last two issues are an issue with Nglide or just bugs in the original game. Just thought I'd mention it.

These issues are also present with Voodoo card, so thankfully nothing to fix for me.

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Re: No music in Gex 2

Postby snaphappy7530 » Tue Feb 24, 2015 1:34 pm

Ah no worries then!
I'm just happy the game is such a playable state.
Would it be worth adding extra information to the compatibility list on this issue for Gex? (Maybe just link to this thread)
Thanks again.

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