X-Com Alliance

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Gamer
Posts: 6
Joined: Mon Aug 11, 2014 4:22 pm

X-Com Alliance

Post by Gamer »

Hi Zeus,

The menus load fine, but once starting a mission, the game crashes with:

General Protection Fault
History: ClientTick <- UGameEngine:: Tick <- MainLoop.

Running on 64 Bit Windows 8 Intel Core i7 Intel HD 4000 graphics.

Seems these early Unreal engine games are tricky.
Gamecollector
Posts: 1067
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Re: X-Com Alliance

Post by Gamecollector »

X-Com: Enforcer maybe?
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
KynikossDragonn
Posts: 23
Joined: Thu Aug 15, 2013 2:58 am

Re: X-Com Alliance

Post by KynikossDragonn »

No, I think this person is trying to run the leaked alpha build of Alliance before it got canceled for stupid reasons and turned into the abomination that is "Enforcer".

I don't think this is a nGlide issue, have you tried making sure the process is set to a single affinity core and maybe lie about your memory? (I never had to use a memory lie even with the Unreal 98 beta demos)
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Zeus
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Re: X-Com Alliance

Post by Zeus »

All links on the web seem to be dead.
Gamer
Posts: 6
Joined: Mon Aug 11, 2014 4:22 pm

Re: X-Com Alliance

Post by Gamer »

Thanks for looking into this. The processor didn't change much. However deleting the game's default glide2x.dll file did enable it to run with nglide, though 20% of the texture were wrong and the colours were somewhat washed out.

Zeus, 3dshooterlegends should still have it. Can you look into it? Just needs the final tweak.
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Zeus
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Re: X-Com Alliance

Post by Zeus »

Bad news. All those glitches are caused by the renderer/game itself. Nothing to fix for me.
Gamer
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Joined: Mon Aug 11, 2014 4:22 pm

Re: X-Com Alliance

Post by Gamer »

Thanks for testing Zeus.
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