X-Com Alliance

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Gamer
Posts: 6
Joined: Mon Aug 11, 2014 4:22 pm

X-Com Alliance

Post by Gamer » Mon Aug 11, 2014 4:35 pm

Hi Zeus,

The menus load fine, but once starting a mission, the game crashes with:

General Protection Fault
History: ClientTick <- UGameEngine:: Tick <- MainLoop.

Running on 64 Bit Windows 8 Intel Core i7 Intel HD 4000 graphics.

Seems these early Unreal engine games are tricky.

Gamecollector
Posts: 983
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Location: RU

Re: X-Com Alliance

Post by Gamecollector » Mon Aug 11, 2014 5:23 pm

X-Com: Enforcer maybe?
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

KynikossDragonn
Posts: 23
Joined: Thu Aug 15, 2013 2:58 am

Re: X-Com Alliance

Post by KynikossDragonn » Tue Aug 12, 2014 6:34 pm

No, I think this person is trying to run the leaked alpha build of Alliance before it got canceled for stupid reasons and turned into the abomination that is "Enforcer".

I don't think this is a nGlide issue, have you tried making sure the process is set to a single affinity core and maybe lie about your memory? (I never had to use a memory lie even with the Unreal 98 beta demos)

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Zeus
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Re: X-Com Alliance

Post by Zeus » Wed Aug 13, 2014 8:16 pm

All links on the web seem to be dead.

Gamer
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Joined: Mon Aug 11, 2014 4:22 pm

Re: X-Com Alliance

Post by Gamer » Thu Aug 14, 2014 12:39 am

Thanks for looking into this. The processor didn't change much. However deleting the game's default glide2x.dll file did enable it to run with nglide, though 20% of the texture were wrong and the colours were somewhat washed out.

Zeus, 3dshooterlegends should still have it. Can you look into it? Just needs the final tweak.

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Zeus
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Re: X-Com Alliance

Post by Zeus » Thu Aug 14, 2014 3:51 pm

Bad news. All those glitches are caused by the renderer/game itself. Nothing to fix for me.

Gamer
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Joined: Mon Aug 11, 2014 4:22 pm

Re: X-Com Alliance

Post by Gamer » Mon Aug 31, 2015 7:12 am

Thanks for testing Zeus.

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