Custom Graphic Enhancements?

New ideas and suggestions.
WhiteMagicRaven
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Custom Graphic Enhancements?

Post by WhiteMagicRaven »

Add custom bloom effect or try to work with ENB
Force DOF, Force Bloom etc it would be great if come day nGlide can work with ENB Series
http://www.google.com/search?hl=en&q=en ... =&gs_rfai=
They use DX9 too.
or download this http://www.moddb.com/games/deus-ex/addo ... ies-latest
this contains dx9 force bloom too (same as ENB)
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Zeus
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Re: Custom Graphic Enhancements?

Post by Zeus »

it would be great if come day nGlide can work with ENB Series
If you want this to happen, contact ENBSeries devs and ask them for their support for directx custom render targets created by IDirect3DDevice9::CreateRenderTarget. ENBSeries currently attaches only to a default render target.
WhiteMagicRaven
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Re: Custom Graphic Enhancements?

Post by WhiteMagicRaven »

Ok i am not needed everything, except Custom Bloom Effect.
It is Possible to add Custom Bloom? it makes more beautiful graphic
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Zeus
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Re: Custom Graphic Enhancements?

Post by Zeus »

Ok i am not needed everything, except Custom Bloom Effect.
It is Possible to add Custom Bloom? it makes more beautiful graphic
Maybe, but adding extra effects is not priority right now.

IMO integration with ENBSeries would be much better.
It's worth a try to contact ENB devs, so don't hesitate to do this. :)
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Zeus
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Re: Custom Graphic Enhancements?

Post by Zeus »

You may be interested in this - SweetFX:
It allows you to apply a suite of post processing shader effects to your games like SMAA, LumaSharpen, Bloom, Mimic HDR, Technicolor, Cineon DPX, Lift Gamma Gain, Tonemap, Vibrance, Curves, Sepia, Vignette and Dither.
It works with all 32bit DirectX 9 , 10 and 11 games (and many applications).
http://www.vogons.org/viewtopic.php?f=24&t=33753

http://forums.guru3d.com/showthread.php?t=368880

This one works with nGlide.
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Zeus
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Re: Custom Graphic Enhancements?

Post by Zeus »

Bump for the SweetFX 1.5 version.

http://www.guru3d.com/files_details/swe ... nload.html
http://forums.guru3d.com/showthread.php?t=381912
pandy2_nglide_sweetfx_1.jpg
pandy2_nglide_sweetfx_1.jpg (140.48 KiB) Viewed 18072 times
pandy2_nglide_sweetfx_2.jpg
pandy2_nglide_sweetfx_2.jpg (115.32 KiB) Viewed 18072 times
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Zeus
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Re: Custom Graphic Enhancements?

Post by Zeus »

ENBSeries is now compatible with nGlide.
severance_nglide_enb_1.jpg
severance_nglide_enb_1.jpg (46.18 KiB) Viewed 17930 times
severance_nglide_enb_2.jpg
severance_nglide_enb_2.jpg (38.05 KiB) Viewed 17930 times
severance_nglide_enb_3.jpg
severance_nglide_enb_3.jpg (24.94 KiB) Viewed 17930 times
All screenshots come from Blade of Light, a Severance: Blade of Darkness mod made by Piltrafus.
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Zeus
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Re: Custom Graphic Enhancements?

Post by Zeus »

ReShade is now fully compatible with nGlide.

You can download it from here.
piltrafus
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Re: Custom Graphic Enhancements?

Post by piltrafus »

I can't seem to be able to access nglide depth buffer with reshade. I'm trying with Blade of Darkness. Not sure it it works at all with other games. Without depth buffer access there's no Depth of Field or ambient occlusion effects.

I tried dgvoodoo wrapper and it does work with reshade including the depth based effecs. however the wrapper is way slower than nglide. I'm just mentioning dgvodoo in case this info is useful to find a solution.

Is it something it can be looked into?
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