nglide and glide64
Re: nglide and glide64
FBO is an OpenGL mechanism that can be used in OpenGL wrappers in order to implement TEXTUREBUFFER Glide extension. nGlide doesn't wrap to OpenGL (don't tell me you didn't know that ), so of course doesn't use FBO. Instead, it uses similar mechanisms and techniques that are available in Direct3D.
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- Joined: Wed Jun 01, 2011 11:55 pm
Re: nglide and glide64
FBO = Render Targets
the plugin internally calls them FBE's.
the plugin internally calls them FBE's.
Re: nglide and glide64
Ah, so you thought Glide had yet another extension for r2t (render to texture). No, there is only one Voodoo extension for this - TEXTUREBUFFER.Zeus wrote:TEXTUREBUFFER extension is supported already.Squall Leonhart wrote:what about FBO/UBO?
Re: nglide and glide64
Are there still any improvements left for nglide to glide64?
Or is must i see this global.. whenever you improve nglide will glide64 then get better to?
Or is must i see this global.. whenever you improve nglide will glide64 then get better to?
Re: nglide and glide64
Yes, I could implement just one more extension: COMBINE, however I have mixed feelings about this since Glide64 is now dead.DiDaDo wrote:Are there still any improvements left for nglide to glide64?
Re: nglide and glide64
I already knew Gonetz stopped working on it
Does it is much work to implement it?
Because Glide64 will still be the best plugin for Project64 or other emu's and that will not change soon i'm afraid .
I know there is another emu coming: http://www.emutalk.net/threads/52511-On ... f-accuracy
Only Glide64 can play my favorite game "Conker bad fur day" perfectly
But if you think its not worth it anymore ill understand
Does it is much work to implement it?
Because Glide64 will still be the best plugin for Project64 or other emu's and that will not change soon i'm afraid .
I know there is another emu coming: http://www.emutalk.net/threads/52511-On ... f-accuracy
Only Glide64 can play my favorite game "Conker bad fur day" perfectly
But if you think its not worth it anymore ill understand
Re: nglide and glide64
We'll see, we'll see...
Re: nglide and glide64
Amazing job Zeus, i'm enjoying this 1.03 version.
But, is the combine function perfectly emulated? Because i dont see noise in some Majora's Mask effects. Like this.
nGlide 1.03
And it should look like this.
It appear in the very beggining of the game, in the first "cave" (its just a cinematic).
But, is the combine function perfectly emulated? Because i dont see noise in some Majora's Mask effects. Like this.
nGlide 1.03
And it should look like this.
It appear in the very beggining of the game, in the first "cave" (its just a cinematic).
Re: nglide and glide64
Glide64 bug.