NGlide versus my glide games collection

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Gamecollector
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NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:20 pm

The old topic is very long and bad structured. So - I have started a new one.

My current test PC is Asus P4P800 SE / P4 3.2E / 2 GB DDR400B (3-5-5-8) RAM / Sapphire Radeon HD3850 Agp + 2 Voodoo2 12 MB (SLI).
OS is WinXpPro Sp3 Rus (Catalyst 14.4 + Voodoo2 W2k driver 1.02.00).
Can replace the videocard to Sapphire Radeon 9100 and test games in WinME Rus (Catalyst 6.2 + Voodoo2 w9x 3.02.02 driver).

Total number of tested games: 349.

The legend:
! - the game is playable, but with glitches.
X - not works with nGlide at all. Or there is a fatal glitch (like the screen is totally black).
w - the game (or the game setup) isn't compatible with Windows Xp.
w - same as the above but can be played with manual tweaking/unofficial patch.
(1.01) - the last version of nGlide w/o the described error/glitch.
Green text - DOS game but the glide patch is Win32.
(Blue text) - this is the test result with a real Voodoo2 (if they are different).
(*) - compilations (one or all included games support the glide API only in the version from this compilation).

"MiniGL" glide games list is here.
DOS glide games list is here.
1.05 testing results.
WinXp compatibility tips are here.
"Win9x only" game tips are here.
Potential games to test.
Manual nGlide forcing troubles.
Mobygames, Old-games.ru lists.

My ACT database for glide games. I use ACT 5.5 and WinXpSp3 32-bit.
Disable system entries for Electronic Arts' 3dsetup.exe 2.x, Falcon 4.0, Longbow 2 gateway.exe, South Park, Turok: Dinosaur Hunter.
Last edited by Gamecollector on Wed Aug 02, 2017 2:08 am, edited 60 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:21 pm

"Native" glide games (281 titles (7 titles are in compilations (3 compilations total) only) + 2 OEM only titles + 6 "unofficial" titles):
OEM only titles:

    Mechwarrior 2: 31st Century Combat - Voodoo Edition - w. Bundled with Orchid Righteous 3D and Diamond Monster 3D. No hardware check.
    San Francisco Rush: the Rock - Alcatraz Edition. Bundled with Quantum 3D Raven, hardware check. (Blinking in the game menu)

"Officially not supported" titles:
Demos only (a retail release isn't supporting glide):
Demos only (the game is unreleased):

    Fire and Darkness (Singularity Software, 1999).
    G-Sector (Freeform Interactive, 1999).
    Private Wars (TS Group, 1998).
    Seed (Human Soft, 2001).
Last edited by Gamecollector on Fri Dec 15, 2017 2:47 pm, edited 557 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:22 pm

"MiniGL" glide games (29 titles + 2 "unofficial" titles):
"Officially not supported" titles:

    Half-Life: Blue Shift - X. Minigl 1.45 (crc32 - 8a929f7c). "The selected opengl mode is not supported by your video card".
    Jersey Devil - X. 3dfxogl.dll (crc32 8d373647, renamed to hv3dfx.dll). Can't force hv3dfx.dll.

To force unpatched Daikatana to use the 3dfx minigl - run the game with "+gl_driver 3dfxgl" or "+gl_driver amd3dgl" parameter. "+gl_driver opengl32" returns the default opengl driver.

If the ogl renderer selection not present in a q3engline game (American McGee's Alice, Heavy Metal: F.A.K.K. 2 version 1.00, Medal of Honor: Allied Assault, Medal of Honor: Allied Assault - Breakthrough, Medal of Honor: Allied Assault - Spearhead, Star Trek: Elite Force II) - run the game with the "+set r_gldriver 3dfxvgl" parameter once to force the Voodoo2 ICD renderer. "+set r_gldriver opengl32" returns the game to the default opengl driver.

Also you can edit the r_gldriver/gl_driver value in config files.

Warning: 3dfxvgl.dll is just the opengl ICD for Voodoo2. So ANY opengl game can be "glide" if it's launched on a "Voodoo2 + 2d card w/o OGL" config. 3dfxogl is the opengl ICD name for Voodoo1/Rush/Banshee/Voodoo3. Included games (with 3dfxvgl/3dfxogl mark) just have 3dfxvgl/3dfxogl as a menu choice. Or (some qIII engine games) use 3dfxvgl as the backup renderer (if opengl32.dll fails).

Compatibility tips:

  • MetaGL isn't included with a retail Anachronox. Demo version of MetaGL is included in build44 patch.
  • C.I.A. Operative: Solo Missions, Daikatana, Laser Arena aren't listed as supported in 3dfx minigl docs.
  • Counter-Strike and Gunman Cronicles aren't listed as supported in 3dfx minigl docs, but these games had started as Half-Life mods.
  • Minigls 1.47-1.49 aren't working correctly even with a real Voodoo2. No Esc menu in Counter-Strike and Gunman Chronicles (no Esc menu cursor for nGlide). VPU recover sometimes.
  • 3dfxvgl.dll versions 1.0.0.507 and 1.0.0.508 work incorrectly in Counter Strike, Gunman Chronicles, Half-Life and Soldier of Fortune. Nglide and 3dfx cards (except Voodoo2s) generate the "rainbow lighting" bug. Use the version 1.0.0.439.
Last edited by Gamecollector on Fri Dec 15, 2017 2:50 pm, edited 147 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:23 pm

DOS glide games list (29 titles (1 title is a DOS/Win glide) + 1 OEM release).
Tested with the Ykhwong's build (27 Jan 2014).
Legend:
Green text - DOS game but the installer is Windows only.
Olive text - the game uses the statically linked executable. P.S. Descent II, Screamer 2 and Tomb Raider have both statically and dynamically linked executables. Original XCar: Experimental Racing is statically linked, the patched version is dynamically linked.
OEM only games:

    VR Soccer '96: Semifinals - X. Static link is used. Bundled with US Orchid Righteous 3D (version 1.00).

Compatibility troubles:

  • Archimedean Dynasty - disable V-sync.
  • Battlecruiser 3000 A.D. and Battlecruiser 3000 A.D. 2.0 - very long loading time in DOSBox, 30+ seconds with 16 MB RAM, twice more with 32 MB.
  • Burnout: Championship Drag Racing - DOSBox: setup crashes at the sound card selection. Install the game, create the file burnout.cfg (with a cd-drive letter inside) and change sound settings with setsound.bat, not with setup.exe.
  • Dreams to Reality - use fixed cycles as the text blinking fix.
  • Extreme Assault - DOSBox: sound setup crashes/freezes if started from the setup.exe. Use setsound.bat.
  • Grand Theft Auto: London 1969 - Use "set copycmd=/y" command before the install.
  • Lands of Lore: Guardians of Destiny - the patch is not installing in DOSBox. Disable V-sync.
  • Screamer 2, Screamer Rally - fixed cycles are needed for the setup.
Last edited by Gamecollector on Tue Jul 11, 2017 2:05 pm, edited 78 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:41 pm

Standard Xp troubles:

  • Detection trouble. The game detects a glide card through the PCI bus and nGlide fails this detection. The main culprit is EA.
    Affected games are: FIFA 99, FIFA 2000 (unpatched); Future Cop: L.A.P.D.; GTA2; NBA Live 99, NBA Live 2000; Need for Speed III: Hot Pursuit, Need for Speed: Porsche 2000, Need for Speed: Road Challenge; NHL 99, NHL 2000, NHL 2001; Tachyon: the Fringe; Tiger Woods 99 PGA Tour Golf, Tiger Woods PGA Tour 2000 (unpatched), Tiger Woods PGA Tour 2001 (unpatched); Triple Play 99, Triple Play 2000, Triple Play 2001, Ultimate Hunt Challenge.

    Another trouble - the game installer uses glide.dll and st1init.dll to detect presence of a Voodoo.
    Affected games are: F1 Racing Simulation, Pandemonium!, Pod 2.0.

    The last trouble - the game installer was developed before a Voodoo2 so it can't detect it.
    Affected games are: Need for Speed II Special Edition, Scorched Earth.
  • No CDA in Xp (because of winmm.dll). Or a cd detection is failing.
    Affected games are: Beast Wars: Transformers, Deathtrap Dungeon, Frogger, Half-Life (unpatched), Hardcore 4x4, Metal Fatigue, Sentinel Returns, Turok 2: Seeds of Evil, V-Rally Championship Edition.
    More testing is needed: F1 Racing Simulation, F22: Air Dominance Fighter, F22: Total Air War.
  • A protection/packer isn't Xp compatible. Safedisc 1.0x as the example. Use unpackers.
    Affected games are: Carmageddon II: Carpocalypse Now, Jane's Fleet Command, Speed Busters, Total Soccer 2000.
  • Pentium 4 incompatibility. Affected games are Gulf War: Operation Desert Hammer, NFL Gameday 99 (unpatched) and Pro Rally 2001.
  • Z-fighting (on shadows, decals etc).

Xp "Freezes once per reboot" glitch:

Symptoms - game freezes when a child process is calling. After you force close the child process (in the Task Manager) and try again - all affected games work ok. Until reboot.
Affected games are: Amsterdoom (adamwin.exe), Daikatana (intro.exe), Die by the sword and Die by the Sword: Limb from Limb installers (setup.exe), Excalibur 2555 A.D. (_fish.exe and _glide.exe), Ultimate Hunt Challenge (all 3 games) (game.run).
P.S. Parent process closing not fixes this glitch.
P.S.S. I have created "fix tool" from the Die by the Sword. Unpack, run autorun.exe, select language, select Install, force close setup.exe in the task manager.
FOPRfix.7z
(1.95 MiB) Downloaded 414 times

Xp "application not-so-compatibility toolkit" troubles:

  • Some default ACT fixes for Xp are unneeded and must be disabled (ACT 5.5):
    • Falcon 4.0 - the last entry (IgnoreLoadLibrary with the GR3DFX.MPR argument so there is no glide in the game).
    • Longbow 2 (Jane's Combat Simulations) - GATEWAY.EXE entry (Win95 compatibility mode). Only the CorrectBitmapHeader ACT fix is needed.
    • Mechwarrior 2: Titanium Trilogy - EmulateHeap, Force640x480x8, Mechwarrior2. Freezes MW2: 31stCC Intro.
    • South Park - IgnoreLoadLibrary (video_3dfx.dll;video_3dfx).
    • Turok 2: Seeds of Evil - IgnoreLoadLibrary (video_3dfx.dll;video_3dfx). Only US version is affected.
  • Some unique fixes must be disabled too:
    • Electronic Arts' 3DSETUP.EXE - the last entry (with the EA3dSetup ACT fix). This fix automatically changes "Thrash Driver"="voodoo2" to "dx" if you use the Glide device option.
  • Others unique fixes/compatibility modes in the ACT 5.5 system database:
    • AH-64D Longbow Gold Edition.
    • Descent 2.
    • Dirt Track Racing Sprint Cars.
    • European Air War.
    • InstallShield 5 Uninstall.
    • InstallShield 6.
    • King's Quest Mask of Eternity.
  • EmulateOpenGL ACT fix:
    • Daikatana.
    • Heavy Metal FAKK 2.
    • Heretic 2.
    • Kingpin: Life Of Crime.

General compatibility tips:

  • 1nsane: No Limits, No Rules, No Roads - unpatched version: run the main executable (game.exe), not the launcher (freeze).
  • Barrage (Xp patch) - set the desktop resolution to 640x480x16 (movies).
  • Counter Strike - run the main executable (cstrike.exe), not the autorun (freeze at the level loading).
  • Dogs of War - patch to the version 1.02e (memory can't be read at the level loading).
  • Extreme Rock Climbing - freezes after a quitting.
  • F1 Racing Simulation - patch to the version 1.09 (not runs). Installer checks for glide.dll and sst1init.dll (just create 2 empty files). Sound shutters after a quitting - use PodHacks to fix.
  • F/A-18: Korea - set the desktop resolution to 640x480 (intro, interface).
  • F22: Air Dominance Fighter - disable in-game music (freeze).
  • F22: Total Air War - disable in-game music (freeze).
  • Fatal Abyss - quit game isn't working.
  • FIFA 2002 - use the patched executable (ctd on fast PCs).
  • Formula 1 - delete glide2x.dll in the game directory. Set the desktop resolution to 640x480 (intro).
  • Gex: Enter the Gecko - use the patched executable (too fast).
  • Gulf War: Operation Desert Hammer - config tool isn't P4 compatible. Run the game from the gamedir as "exes\3dfx_r.exe".
  • Gunman Chronicles - run the main executable (gunman.exe), not the autorun (freeze at the level loading).
  • Gunmetal - needs patch 1.36 in Xp (no reaction to keyboard).
  • Hardcore 4x4 - delete glide2x.dll and fxmemmap.vxd from the windows\system after installing.
  • Heretic II - use patched quake2.dll (ctd at loading if you have missed the tutorial).
  • Homeworld: Cataclysm - needs patch 1.01 in Xp (ctd cataclysm.exe module rgl.dll offset 4e49).
  • Jane's Longbow Gold - Install GoldFX patch w/o 2.04 patch. Autorun 1st start is very long (searches something on HDDs).
  • Joint Strike Fighter - installer replaces nGlide's glide.dll, reinstall nGlide.
  • Messiah - patch to the version 1.2 (no CDA).
  • Monaco Grand Prix Racing Simulation 2 - the version 1.06 can't detect the cd. Use loader.
  • Montezuma's Return - upgrade smackw32.dll (ctd).
  • Myth II: Soulblighter - patch to the version 1.3 (too low memory).
  • Nascar Craftsman Truck Series Racing - patch to the version 1.1 (no reaction to mouse buttons).
  • NBA Live 99 - patch to the version 1.1 (no reaction to keyboard keys).
  • Need for Speed: Road Challenge - don't set "triple buffer=on" or config.dat file will be broken.
  • Pro Rally 2001 - installer isn't P4 compatible. The game is freesing with all PIII+ CPUs. Use patches.
  • Requiem: Avenging Angel - the game breaks HKLM\Software\Microsoft\DirectPlay\Applications section CommandLine, File and Path keys. Run with associated .exe (3dfx.exe, d3d.exe or software.exe).
  • Rollcage Stage II - patch to the version 1.0c (no reaction to keyboard).
  • S.C.A.R.S. - the installer is freezing on 99% if started from the Autorun. Run setup.exe.
  • Tiger Woods PGA Tour 2001 - version 1.0: delete WS2Help.dll in the gamedir.

Graphic troubles:

  • Blaze and Blade: Eternal Quest - the title screen isn't always shown.
  • C.I.A. Operative: Solo Missions - 3dfx 1152x864+ modes not work correctly.
  • Excalibur 2555 A.D. - no movies in Xp.
  • Falcon 4.0 - no movies in Xp.
  • Hexen II - 3dfx 1152x864+ modes not work correctly.
  • Hitman - 3dfx 1280x1024 mode not works correctly.
  • Jane's Combat Simulations F-15 - frameskipping in movies.
  • Jane's Longbow Gold - no movies in Xp.
  • Joint Strike Fighter - Xp: broken intro.
  • Laser Arena - 3dfx 1152x864+ modes not work correctly.
  • M1 Tank Platoon II - no "Quit" and "Back" buttons in the game menu. Use Esc and Alt+F4.
  • Motorhead - Xp: only sound in the intro.
  • Need for Speed: Porsche 2000 - texturing errors with the "headlights"=projected option (Monte Carlo). No lens flares because of the in-game code. Low-res textures on fast PCs (use the patched executable).
  • Operation Flashpoint: Cold War Crisis - 3dfx 1280x1024 mode not works correctly.
  • Quake - 3dfx 1152x864+ modes not work correctly.
  • Requiem: Avenging Angel - wrong font size in Xp.
  • Return to Castle Wolfenstein - 3dfx 1024x768+ modes not work correctly with openglv3.dll and openglv5.dll.
  • Rune - skybox borders are black (patched version).
  • Screamer 4x4 - Xp: no intro.
  • Sin - 3dfx 1152x864 and 1280x960 modes not work correctly. Version 1.00: display modes are shifted: 1024x768=960x720, 1152x834=1024x768, 1600x1200=1280x960. Xp: broken movies (CVID).
  • Terminus - intro is too fast/without sound.
  • Test Drive 5 - Xp: main menu blinking.
  • Trickstyle - black lines around digits etc in the 800x600 mode.
  • Triple play 2000 - the game is freezing after the intro. Cancel it (Esc) to play.
  • Triple Play 2001 - lines on the field with glide2x renderer + bilinear/trilinear filtering.
  • Triple Play Baseball - same as above.
  • Uprising: Join or Die - Help screen is correct only if desktop is 8-bit/16-bit. Wrong font size in Xp.
  • Wacky Races - "anim play error", intro movie isn't stretched.
  • Wing Commander: Prophecy - movies are too fast/skipped. Use this fix.

Sound/music troubles:

  • Deathtrap Dungeon - Upgrade mss32.dll (no music).
  • Driver - patched version: restarting music.
  • Gex: Enter the Gecko - lower the audio acceleration level to basic (jumps).
  • Heretic II - Version 1.00 - lower the audio acceleration level to standard (forced a3d).
  • Jane's AH-64D Longbow 2 - upgrade mss32.dll.
  • Jane's Combat Simulations F-15 - upgrade mss32.dll (restarting music).
  • Jane's Longbow Gold - lower the audio acceleration level to basic.
  • Motorhead - lower the audio acceleration level to standard (ctd).
  • NFL Gameday 99 - lower the audio acceleration level to basic (jumps).
  • Nuclear Strike - lower the audio acceleration level to basic.
  • Red Baron II - lower the audio acceleration level to basic.
  • RoboRumble - lower the audio acceleration level to basic (shoots).
  • Silcolene Honda Motocross GP - the start volume level is too high.
  • Sinistar Unleashed - upgrade mss32.dll (hiccup music).
  • Tiger Woods 99 PGA Tour Golf - cracking.
  • Wacky Races - the start volume level is too high.

Locale troubles:

  • Codename Eagle, Croc: Legend of the Gobbos, Descent3: Mercenary, Dirt Track Racing: Sprint Cars (patch), Half-Life: Blue Shift, Half-Life: Opposing Force, K.O., Laser Arena, Wing Commander: Prophecy, Wing Commander: Secret Ops - always use "Program" as "HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders\Programs" value.
  • Trickstyle - controls not work after the game is restarted. Use the patch.
  • Unreal engine games uninstaller - not deletes main menu and desktop shortcuts.
Last edited by Gamecollector on Tue Nov 07, 2017 12:54 am, edited 79 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:44 pm

Win9x only games in the list (in other words, why not Xp?):

  • Actua Tennis - "Tennis.exe isn't Win32 application". Use the fixed .exe and fonts.
  • Andretti Racing - the game is freezing at the intro. Use the fixed .exe (glide version only, no movies).
  • Asghan - _setup.exe isn't WinXp compatible. Copy all files from the cd (except directx\*.*, _error.txt, autorun.inf, asgh.fbc, license*.*, readme*.*) to the HDD catalog. Create the file "_start.cdp" with "X:\" inside, where X - drive letter of the Asghan cd. Run the game as _st_3dfx.exe.
  • Barrage - ctd in barrage.exe ("unknown" offset 0000). Use the fixed .exe (glide version only).
  • CyberGladiators - the game is too fast. Use the fixed .exe.
  • Jane's Fleet Command - "Setup.exe isn't win32 application". Copy cd content to a hdd directory and replace setup.exe (IS 5.50.137.0) to the correct version. Install the game, set HKLM\Software\Jane's Combat Simulations\Fleet Command\1.0\cdInstallPath= to the correct cd letter.
    Or use fleetcommandinstaller.exe.
  • Le Mans 24 Hours - quits to the desktop in the "LeMans 24 hours" mode.
  • Lucky Luke: On the Daltons' Trail - no reaction to "Esc", freezes in WinXp after you select "New game". Use the fixed .exe.
  • Mechwarrior 2: 31st Century Combat - Voodoo Edition - quit to desktop after starting. Use the proxy .dll (gdi42.dll, gdi32 -> gdi42 in mw2shell.dll).
  • Mechwarrior 2: the Titanium Trilogy - quit to desktop after starting. Use the proxy .dll (gdi42.dll, gdi32 -> gdi42 in mw2shell.dll).
  • Nascar 2000 - install the game in Xp. Run the game. Black screen? Then press and hold "Alt". The game work! Release "Alt" - the game freeze. :)
  • Nascar Revolution - same as the above.
  • Pro Rally 2001 - freezes at the race loading screen. Use the fixed .exe (version 1.1 only).
  • S.C.A.R.S. - freezes after the 3dfx logo. Use the fixed .exe (glide version only).
  • Scorched Planet - ctd in the installer at the hardware detection. Copy the cd content to hdd; replace \install\windows\hardware.dll to the patched version; delete fxmemmap.vxd, glide.dll and sst1init.dll in the installer dir; install the game with \install\windows\setup.exe.
    After you have installed the game - delete glide.dll, sst1init.dll and fxmemmap.vxd in the game directory and edit splanet.ini [scorch]/video key (must be X:\SPLANET\VIDEO where X is your cd-drive letter).
  • SWIV 3d - "The procedure entry point ThunkConnect32 could not be located in the dll KERNEL32.DLL". Use the patched dll32.dll.
  • The Tainted - d3d detection freezes. Disabled in .sdb.
  • Time Warriors - _setup.exe isn't WinXp compatible. Copy *.exe, *.dll, *.io, *.to, start.ins and credits.dat to the HDD catalog. Create the file "_start.cdp" with "X:\" inside, where X - cd-drive with the game cd. Run the game as _st_3dfx.exe. Copy "oklogosi.flc" to the gamedir - this will remove the "open" error.
  • Vigilance - the installer can't start from the autorun. Copy all files from the CD to HDD catalog. Rename setup._x_ to setup.exe. Run setup.exe.
    Another method - edit the registry and add the ._x_ extension as the executable ([HKCR\._x_] section, Default="comfile") then run setup._x_.
Last edited by Gamecollector on Fri Nov 25, 2016 3:30 am, edited 32 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:51 pm

Not tested (don't have this game/expansion pack or the game isn't working correctly with WinXp):
Last edited by Gamecollector on Sat Jul 08, 2017 8:12 pm, edited 76 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:52 pm

If you have a real Voodoo card and want to use nGlide - you can just replace %system%\glide2x.dll and %system%\glide3x.dll to nGlide versions. But you can get _GlideInit error if you restart the OS.
So, the proper method is - just copy glide.dll/glide2x.dll/glide3x.dll to the game .exe directory.
Some games need more tweaking:

  • BugRiders: the Race of Kings - fixed. Starts from the cd. Overload the config.exe path. Copy \config.exe to a HDD directory then set the "HKLM\Software\n-Space\BugRiders\Patch Config" registry key value to the full config.exe name. Copy glide2x.dll to %tmp% and config.exe directories.
  • Die Hard 2 - fixed. Starts from the cd. Copy \bin\config.exe and \bin\dynaload.exe to a HDD directory. Add 2 more string keys in the registry (HKLM\Software\n-Space\DHT2, "Patch Config"="<full config.exe name>" and "Patch Die Hard Trilogy 2"="<full dynaload.exe name>").
  • Excalibur 2555 A.D. - fixed. Original version starts from the cd. Copy the root folder content and exdata\logo.bmp to a hdd directory. Create the file excal.cfg with the string "[overridecdpath] X:\" where X is your cd-drive letter. Setup, play.
  • Fighter Pilot - fixed. Use dll redirection (create the empty folder or file fp.exe.local). And delete msvcrt.dll in the game directory.
  • Jane's Combat Simulations F-15 - fixed. Use dll redirection (create the empty folder or file f15.exe.local).
  • Starshot - fixed. The game starts from the cd. Just copy the cd content to a HDD directory and start the game.
  • Tigershark - fixed. Version 1.31: copy glide2x.dll to %tmp% and config.exe directories. Version 1.0: Starts from the cd. You must overload the config.exe path. Copy \bin\config.exe to a HDD directory then set "HKLM\Software\n-Space\Tigershark\Cfg_patch" registry key value to the full config.exe name. Copy glide.dll to %tmp% and config.exe directories.
  • Turok: Dinosaur Hunter - fixed. The game thinks all .dll files in the game directory are video drivers (like video_3dfx.dll). And ctd. The reason is *.dll* mask in the game code. Can be fixed by patching this mask (offset 92DD0, replace 2a 2e 64 6c 6c 2a to 76 2a 2e 64 6c 6c).
  • Ykhwong's DOSBox build - fixed. Use dll redirection (create the empty folder or file dosbox.exe.local).
Last edited by Gamecollector on Fri Dec 25, 2015 12:43 am, edited 24 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:52 pm

Mobygames glide list. Confirmed glide games are removed.Old-games.ru list. Confirmed glide games are removed.
Last edited by Gamecollector on Mon Jul 10, 2017 5:16 pm, edited 88 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Feb 17, 2014 10:53 pm

Reserved for the future use...
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).


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