Le Mans 24 Hours Infogrames

General discussion about nGlide.
nuninho
Posts: 2
Joined: Tue Jun 04, 2013 10:28 pm

Le Mans 24 Hours Infogrames

Postby nuninho » Tue Jun 04, 2013 10:38 pm

Welcome to Zeus Software. :)

Attention to screenshot because two games titles (both Inforgames and Atari) are equals:
Image
Does this game not have 3DFX videocard support?

I tried to Win 95 (compatibility mode for nGlide) but this game requires Win 98. - may you make mistake?

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Zeus
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Re: Le Mans 24 Hours Infogrames

Postby Zeus » Wed Jun 05, 2013 1:20 am

Hello nuninho,

only Infogrames' game has Glide API support. Atari's game shown in screenshot doesn't have it.
As for Win95/98 compatibility modes, they are just collections of 57 ACT fixes and the only difference between them is Windows version exposed by GetVersion and GetVersionEx.

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: Le Mans 24 Hours Infogrames

Postby Gamecollector » Wed Jun 05, 2013 2:41 am

You need EmulateSlowCPU ACT fix for Le Mans 24 Hours = Test Drive: Le Mans from Infogrames...
Still, the game is quitting to desktop in "Le Mans 24 Hours" mode if the OS is Xp. You can test the car, but before the first actual race - qtd.
No quitting in Win9x/ME.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

nuninho
Posts: 2
Joined: Tue Jun 04, 2013 10:28 pm

Re: Le Mans 24 Hours Infogrames

Postby nuninho » Thu Jun 06, 2013 8:58 pm

Gamecollector wrote:You need EmulateSlowCPU ACT fix for Le Mans 24 Hours = Test Drive: Le Mans from Infogrames...
Ok, I haven't Test Drive: Le Mans (2000) but yes Le Mans 24 Hours (2002) - I don't use nGlide. ;)

I got 20-25 fps running Win 7 x64 with currently CPU i5-2500K and GPU GeForce GTX 480 due to new CPU but before 35 to 45 fps running Vista x64 and old Pentium D 820 in 2007. How do I fix performance issue to 60 fps for this game?


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