The game is run on software mode good in notebook video Nvidia GeForce 310M and Home PC video ATI Radeon HD 2600 XT
game can work on:
Direct3D trid3d.dll not work
DirectX6 tridx6.dll work on ATI (only background scene)
DirectX7 tridx7.dll (on ATI Only scene) (on NV glitches, full rendering only when subtitles appear, no subtitles no models)
OpenGL32 trigl.dll not work, works both in case of use custom opengl32.dll from TitaniumGL -> (only 2012 version)
http://nvworld.ru/files/downloads/wrapp ... 201011.zip
Models rendering in most high quality but no scene at all =(
3dfx (glide api) triglide.dll not work with nGlide on both ATI and NV i see 3dfx logo after that black screen and returns to windows without any errors/warnings =(
other 3dfx wrappers not tested, also i am not sure it work on real 3dfx hardware.
found also useful site (warning russian language need translator) http://nvworld.ru/files/old/docs/glide.html
So anyone know how to make this game hardware accelerated?
Blair Witch Volume 2: The Legend of Coffin Rock
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- Location: RU
Re: Blair Witch Volume 2: The Legend of Coffin Rock
3d API: DirectX 7. And can't change this...
Even if I edit the system\nocturne.ini - the game still return the rendererdllpath=tridx7.dll string.
Even if I edit the system\nocturne.ini - the game still return the rendererdllpath=tridx7.dll string.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
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- Posts: 188
- Joined: Sun Feb 28, 2010 11:10 pm
- Contact:
Re: Blair Witch Volume 2: The Legend of Coffin Rock
it will return to dx7 if unsucessful load.
edit system/nocturne.ini
should be
useDirect3D=1 //this tells game to use renderer writed on next line.
rendererDLLPath=trigl.dll
save ini , go to game, in graphics menu you will see
3D Hardware: on
3D API: Direct X 7
3D Card: OpenGL Compatible Card (0)
so if you go to new game and start it, you will see game try to draw something but it messed.
use this (e.t.c)
useDirect3D=1 //this tells game to use renderer writed on next line.
rendererDLLPath=triglide.dll
gameBPP=16 //otherwise it won't even load triglide (only 16 bit mode) if 32 will return to dx7
save, start game. I see 3dfx logo after pressing Start New game, after black screen and exit.
Now i tryed it again and get error
"TRI Glide Driver","Bad texture size!"
edit system/nocturne.ini
should be
useDirect3D=1 //this tells game to use renderer writed on next line.
rendererDLLPath=trigl.dll
save ini , go to game, in graphics menu you will see
3D Hardware: on
3D API: Direct X 7
3D Card: OpenGL Compatible Card (0)
so if you go to new game and start it, you will see game try to draw something but it messed.
use this (e.t.c)
useDirect3D=1 //this tells game to use renderer writed on next line.
rendererDLLPath=triglide.dll
gameBPP=16 //otherwise it won't even load triglide (only 16 bit mode) if 32 will return to dx7
save, start game. I see 3dfx logo after pressing Start New game, after black screen and exit.
Now i tryed it again and get error
"TRI Glide Driver","Bad texture size!"
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- Posts: 1067
- Joined: Fri Jan 07, 2011 9:29 am
- Location: RU
Re: Blair Witch Volume 2: The Legend of Coffin Rock
Looks like the game was developed with DX/OGL/Glide support, then - only DX was selected.
Same as Half-Life: Blue Shift and Quake III: Arena...
Same as Half-Life: Blue Shift and Quake III: Arena...
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.