Blair Witch Volume 2: The Legend of Coffin Rock

General discussion about nGlide.
Post Reply
WhiteMagicRaven
Posts: 188
Joined: Sun Feb 28, 2010 11:10 pm
Contact:

Blair Witch Volume 2: The Legend of Coffin Rock

Post by WhiteMagicRaven »

The game is run on software mode good in notebook video Nvidia GeForce 310M and Home PC video ATI Radeon HD 2600 XT
game can work on:
Direct3D trid3d.dll not work
DirectX6 tridx6.dll work on ATI (only background scene)
DirectX7 tridx7.dll (on ATI Only scene) (on NV glitches, full rendering only when subtitles appear, no subtitles no models)
OpenGL32 trigl.dll not work, works both in case of use custom opengl32.dll from TitaniumGL -> (only 2012 version)
http://nvworld.ru/files/downloads/wrapp ... 201011.zip
Models rendering in most high quality but no scene at all =(

3dfx (glide api) triglide.dll not work with nGlide on both ATI and NV i see 3dfx logo after that black screen and returns to windows without any errors/warnings =(

other 3dfx wrappers not tested, also i am not sure it work on real 3dfx hardware.

found also useful site (warning russian language need translator) http://nvworld.ru/files/old/docs/glide.html

So anyone know how to make this game hardware accelerated?
Gamecollector
Posts: 1067
Joined: Fri Jan 07, 2011 9:29 am
Location: RU

Re: Blair Witch Volume 2: The Legend of Coffin Rock

Post by Gamecollector »

3d API: DirectX 7. And can't change this...
Even if I edit the system\nocturne.ini - the game still return the rendererdllpath=tridx7.dll string.
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
WhiteMagicRaven
Posts: 188
Joined: Sun Feb 28, 2010 11:10 pm
Contact:

Re: Blair Witch Volume 2: The Legend of Coffin Rock

Post by WhiteMagicRaven »

it will return to dx7 if unsucessful load.
edit system/nocturne.ini
should be

useDirect3D=1 //this tells game to use renderer writed on next line.
rendererDLLPath=trigl.dll

save ini , go to game, in graphics menu you will see

3D Hardware: on
3D API: Direct X 7
3D Card: OpenGL Compatible Card (0)

so if you go to new game and start it, you will see game try to draw something but it messed.

use this (e.t.c)

useDirect3D=1 //this tells game to use renderer writed on next line.
rendererDLLPath=triglide.dll
gameBPP=16 //otherwise it won't even load triglide (only 16 bit mode) if 32 will return to dx7

save, start game. I see 3dfx logo after pressing Start New game, after black screen and exit.

Now i tryed it again and get error
"TRI Glide Driver","Bad texture size!"
Gamecollector
Posts: 1067
Joined: Fri Jan 07, 2011 9:29 am
Location: RU

Re: Blair Witch Volume 2: The Legend of Coffin Rock

Post by Gamecollector »

Looks like the game was developed with DX/OGL/Glide support, then - only DX was selected.
Same as Half-Life: Blue Shift and Quake III: Arena...
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
Post Reply