windowed mode

New ideas and suggestions.
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v47
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windowed mode

Post by v47 »

very helpful if you want to play games in the office,please consider implementing this.

thanks..
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Toshiba-3
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Re: windowed mode

Post by Toshiba-3 »

I second this suggestion.
It is also interesting when creating custom content for the game, or simply running the game in its native resolution without stretching the screen.
dgVoodoo is the only glide wrapper supporting this so far.
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lowenz
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Re: windowed mode

Post by lowenz »

It would be perfect!
Yimo
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Re: windowed mode

Post by Yimo »

So has there been offered any solution to this yet :?: I find windowed mode helpful, too. That'd be cool.
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Zeus
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Re: windowed mode

Post by Zeus »

For now you can use D3D Windower + nGlide.
mario64
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Re: windowed mode

Post by mario64 »

Zeus wrote:For now you can use D3D Windower + nGlide.
First of all thank you Zeus for making and supporting this incredible glide wrapper! Just wanted to add my name to the list of those who'd love to see it support windowed modes. Have you given any more thought to it by chance?
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Zeus
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Re: windowed mode

Post by Zeus »

mario64 wrote:First of all thank you Zeus for making and supporting this incredible glide wrapper!
Thank you.
mario64 wrote:Just wanted to add my name to the list of those who'd love to see it support windowed modes. Have you given any more thought to it by chance?
I'm still very against it. You may not know this, but Glide is full screen API.
This means games weren't designed well for windowed mode. About 15% of all Glide games crash immediately or when loosing window's focus (yes, tested all of them).

So, don't wait for this feature. Use D3D Windower if you must.
mario64
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Re: windowed mode

Post by mario64 »

Ok thanks. For some reason I thought Glide 3 supported windowed modes. Seems like I recall that being a selling point for the Voodoo 5 cards. Could be remembering it wrong though. :)
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