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Re: (Unreal) No mipmapping?

Posted: Fri Jun 17, 2016 1:18 pm
by vech32
Yes, if AF in driver set globally, Unreal starts using AF over mipmapping, I clearly see it. Distant textures look even slightly smoother in comparison to Direct3D mode which has barely noticeable shimmering on them. nGlide now shows no shimmering at all, all looks as it should be, nothing to complain.

Re: (Unreal) No mipmapping?

Posted: Fri Jun 17, 2016 2:10 pm
by Zeus
Ok, thanks.

Re: (Unreal) No mipmapping?

Posted: Sat Jun 18, 2016 12:17 am
by 3187861770
Could this be made a preference?

I get very bad texture aliasing (shimmering) when mipmapping is disabled.
Forcing AF on the global profile enables mipmapping in nGlide, but doing so can cause issues with other applications/games.
Using AF on the game profile doesn't work. I get AF but no mipmapping.

Please pay attention to the arch in the upper-right and the floor below it. View at 1080p60.

Re: (Unreal) No mipmapping?

Posted: Sat Jun 18, 2016 1:32 am
by Zeus
First thing I will try is the automatic approach: forcing AF internally in nGlide for every Glide game that use mip-mapping (with enabled MM itself of course).

If this won't bring any new problems, then we're good - no need for new option. You will no longer have to mess with GPU control panel and it won't affect games that don't use mip-mapping (AF cannot be used with Glide titles utilizing texture atlases).

With MM+AF we will have the best of both worlds - no shimmering and sharp textures.

If it will introduce some glitches, then I'll probably won't have any other choice but to make it configurable.

Re: (Unreal) No mipmapping?

Posted: Sat Jun 18, 2016 5:46 am
by 3187861770
Sounds good. Hopefully there will not be any issues.

Re: (Unreal) No mipmapping?

Posted: Sat Jun 18, 2016 5:48 pm
by vech32
Zeus wrote:First thing I will try is the automatic approach: forcing AF internally in nGlide for every Glide game that use mip-mapping (with enabled MM itself of course).
Why not just enable MM where it should be and leave the decision about using AF to user? Those who want AF can easily enable it. What if someone want to see original look?

Re: (Unreal) No mipmapping?

Posted: Sat Dec 23, 2017 9:36 pm
by vech32
Just tried the latest 2.00. Nothing changed?

Re: (Unreal) No mipmapping?

Posted: Thu Dec 28, 2017 11:27 pm
by Zeus
Yes, it's still disabled in DirectX backend. I did not finish it on time and didn't want to hold a release even longer. In Vulkan however it's fully implemented.

Re: (Unreal) No mipmapping?

Posted: Sun Jun 23, 2019 10:50 pm
by Zeus

Re: (Unreal) No mipmapping?

Posted: Thu Jul 04, 2019 9:57 pm
by vech32
Thanks for mipmapping!