Malcolm wrote:I can show you a proof that EdgeAA can work in Glide games that are not optimized for. If you're interested, I have some stuff from may old 3dfx days that can maybe help you to implement EdgeAA in nGlide? It would take me some time to find all of this stuff about EdgeAA...
3DFX Glide 2 and 3 has natively support for AA (And this is being emulated now in the 1.05 version of nGlide).
If you want to have complete AA while using nGlide you can use Inject SMAA or just enable Anti Aliasing in you GPU settings.
I'm doing and experiment changing all non anti-aliased functions in the game Ultim@te Race Pro with their Anti Aliased counterparts and it partially works. This would theoretically work even on an old 3DFX card, but I wonder how much speed penalty it would have. Anyway, from where I got with the experiment, AA works just partially and generates some artifacts.