1) GLQuake runs ok on a real Voodoo2 SLI in 720x480 mode. The question is - how, I don't see this mode in this list. 848x480 only.
P.S. Of course both modes (and 960x720) aren't displayed correctly on my LCD.
2) How Q1 gets the resolutions list for 3dfx modes? Through dx or ogl?
Because there are 1162x864, 1280x720, 1280x800, 1280x960 modes in glquake for me (dunno about a real Voodoo3/5, Voodoo2 SLI can't use them (wglCreateContext failed)). NGlide starts the game in these modes but the screen is 640x480 so you see only the lower left part of the screen).
3) Can something be done to Q1 1280x1024 (uses a part of the screen and the console window is shifted)? It's game bug, 3dfxgl.dll bug or nGlide bug?
4) To my amusement Q2 runs ok in 400x300 on a real Voodoo2. So - maybe this mode needs built-in enlarging (800x600 with 2x2 pixels, similar to 512x384)?
Q1engine and Q2engine display resolutions
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Q1engine and Q2engine display resolutions
ASUS P4P800 SE, Pentium4 3.2E/2 GiB DDR400 (3-3-3-8), Sapphire Radeon HD3850 AGP, 2 Voodoo2 12 MB (SLI), Audigy 2 ZS.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.
Windows XP SP3 Pro Rus (w/o the POSReady hack), Catalyst 14.4, Voodoo2 W2k 1.02.00 drivers.