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Oni compatible with nGlide?

Posted: Sun Dec 28, 2014 5:45 pm
by tfishell
I was wondering if somebody could chime in on if http://en.wikipedia.org/wiki/Oni_%28video_game%29 could be used with nGlide. http://gamesystemrequirements.com/games.php?id=617 mentions, "Only OpenGL, Glide and Software Rendering supported on WindowsNT," which says to me it could theoretically since it has Glide support.

On the other hand, though, http://www.nvnews.net/vbulletin/archive ... 13976.html says stuff like, "Oni's an OpenGL title. I had all kinds of problems trying to run that game on my Voodoo3. It wasn't slow, but it would lock up at points, forcing me to reboot. Not a game I recommend for folks with 3dfx cards."

Re: Oni compatible with nGlide?

Posted: Sun Dec 28, 2014 7:31 pm
by Gamecollector
Opengl only. No glide, no software.

Why are opengl games claimed as glide so often? It's easy. All OGL ICDs of Voodoo cards are just opengl -> glide wrappers. So if you run any ogl game and the main ogl device is Voodoo1/2/3/4/5/Rush/Banshee - you will see the 3dfx logo etc. The same result can be accomplished if you rename a Voodoo icd (3dfxvgl.dll or 3dfxogl.dll) to opengl32.dll and put it to the game directory. By the way - the game will run in WinXp after this (if you have a real Voodoo card or have installed nGlide).

P.S. Well, Voodoo3/4/5 3dfxogl.dll + nGlide force the "Damn!" error after the 3dfx logo. Voodoo1/Banshee 3dfxogl.dll and Voodoo2 3dfxvgl.dll work ok. Lights are seen through models - known Oni glitch.