Oni compatible with nGlide?

General discussion about nGlide.
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Oni compatible with nGlide?

Postby tfishell » Sun Dec 28, 2014 5:45 pm

I was wondering if somebody could chime in on if http://en.wikipedia.org/wiki/Oni_%28video_game%29 could be used with nGlide. http://gamesystemrequirements.com/games.php?id=617 mentions, "Only OpenGL, Glide and Software Rendering supported on WindowsNT," which says to me it could theoretically since it has Glide support.

On the other hand, though, http://www.nvnews.net/vbulletin/archive ... 13976.html says stuff like, "Oni's an OpenGL title. I had all kinds of problems trying to run that game on my Voodoo3. It wasn't slow, but it would lock up at points, forcing me to reboot. Not a game I recommend for folks with 3dfx cards."

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Re: Oni compatible with nGlide?

Postby Gamecollector » Sun Dec 28, 2014 7:31 pm

Opengl only. No glide, no software.

Why are opengl games claimed as glide so often? It's easy. All OGL ICDs of Voodoo cards are just opengl -> glide wrappers. So if you run any ogl game and the main ogl device is Voodoo1/2/3/4/5/Rush/Banshee - you will see the 3dfx logo etc. The same result can be accomplished if you rename a Voodoo icd (3dfxvgl.dll or 3dfxogl.dll) to opengl32.dll and put it to the game directory. By the way - the game will run in WinXp after this (if you have a real Voodoo card or have installed nGlide).

P.S. Well, Voodoo3/4/5 3dfxogl.dll + nGlide force the "Damn!" error after the 3dfx logo. Voodoo1/Banshee 3dfxogl.dll and Voodoo2 3dfxvgl.dll work ok. Lights are seen through models - known Oni glitch.
Asus P4P800 SE/Pentium4 3.2E/2 GB DDR400 (3-3-3-8),
Radeon HD3850 AGP (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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