how do i use nglide in mdk2?

General discussion about nGlide.
AnarchoCapitalist
Posts: 66
Joined: Thu Aug 05, 2010 4:53 pm

how do i use nglide in mdk2?

Postby AnarchoCapitalist » Fri May 09, 2014 4:36 pm

the only option is default opengl driver. thanks in advance for any help:)
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Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: how do i use nglide in mdk2?

Postby Gamecollector » Fri May 09, 2014 7:27 pm

AnarchoCapitalist wrote:the only option is default opengl driver. thanks in advance for any help:)

Download the last retail Voodoo2 W2k drivers (1.02.00).
Extract 3dfxvgl.dll from the drivers archive.
Put this file to windows\system32 or windows\syswow64.
Now you have another renderer in the MDK2 config tool.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

AnarchoCapitalist
Posts: 66
Joined: Thu Aug 05, 2010 4:53 pm

Re: how do i use nglide in mdk2?

Postby AnarchoCapitalist » Sat May 10, 2014 2:27 am

Gamecollector wrote:
AnarchoCapitalist wrote:the only option is default opengl driver. thanks in advance for any help:)

Download the last retail Voodoo2 W2k drivers (1.02.00).
Extract 3dfxvgl.dll from the drivers archive.
Put this file to windows\system32 or windows\syswow64.
Now you have another renderer in the MDK2 config tool.
thanks:)
2500K
GTX 780 3 GB
8 GB RAM
Antec 300 Panaflo U1A exhaust
WDBlack500GB, WD 1TB, WD 320GB
Sabertooth P67 B3
W7 x64
Antec Signature 650


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