Zeus wrote:Early Windows Glide games won't work with V5 as well as those 8 statically linked DOS games. For them you'll also need Voodoo1 + Windows 98 + DOS.
Oh snap, I didn't think about that. Thanks for the heads up. I've been wanting to also make a dedicated machine for DOS. Now I know which video card I'll put in it.
Is nGlide even considered an emulator? It kind of reminds me of WINE, since WINE translates Windows API calls, and nGlide translates the Glide API to Direct3D calls. Is this a correct assumption? If so, how accurate is the translation? Would games look any different if you played them on the true Glide API rather then nGlide (besides the higher resolutions)? Even the smallest difference I would care about, since I would consider myself a purist. I want a true authentic Glide experience.
Besides that, your program helped me play Slave Zero with 32-bit color on Windows 7. Slave Zero will not let you choose 32-bit color unless your graphics card supports 32-bit Z-buffer (which no modern cards support anymore), so thanks a bunch.