Blair Witch Volume 2: The Legend of Coffin Rock

General discussion about nGlide.
WhiteMagicRaven
Posts: 97
Joined: Sun Feb 28, 2010 11:10 pm

Blair Witch Volume 2: The Legend of Coffin Rock

Postby WhiteMagicRaven » Tue Nov 13, 2012 11:38 am

The game is run on software mode good in notebook video Nvidia GeForce 310M and Home PC video ATI Radeon HD 2600 XT
game can work on:
Direct3D trid3d.dll not work
DirectX6 tridx6.dll work on ATI (only background scene)
DirectX7 tridx7.dll (on ATI Only scene) (on NV glitches, full rendering only when subtitles appear, no subtitles no models)
OpenGL32 trigl.dll not work, works both in case of use custom opengl32.dll from TitaniumGL -> (only 2012 version)
http://nvworld.ru/files/downloads/wrapp ... 201011.zip
Models rendering in most high quality but no scene at all =(

3dfx (glide api) triglide.dll not work with nGlide on both ATI and NV i see 3dfx logo after that black screen and returns to windows without any errors/warnings =(

other 3dfx wrappers not tested, also i am not sure it work on real 3dfx hardware.

found also useful site (warning russian language need translator) http://nvworld.ru/files/old/docs/glide.html

So anyone know how to make this game hardware accelerated?

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: Blair Witch Volume 2: The Legend of Coffin Rock

Postby Gamecollector » Tue Nov 13, 2012 12:19 pm

3d API: DirectX 7. And can't change this...
Even if I edit the system\nocturne.ini - the game still return the rendererdllpath=tridx7.dll string.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

WhiteMagicRaven
Posts: 97
Joined: Sun Feb 28, 2010 11:10 pm

Re: Blair Witch Volume 2: The Legend of Coffin Rock

Postby WhiteMagicRaven » Tue Nov 13, 2012 1:02 pm

it will return to dx7 if unsucessful load.
edit system/nocturne.ini
should be

useDirect3D=1 //this tells game to use renderer writed on next line.
rendererDLLPath=trigl.dll

save ini , go to game, in graphics menu you will see

3D Hardware: on
3D API: Direct X 7
3D Card: OpenGL Compatible Card (0)

so if you go to new game and start it, you will see game try to draw something but it messed.

use this (e.t.c)

useDirect3D=1 //this tells game to use renderer writed on next line.
rendererDLLPath=triglide.dll
gameBPP=16 //otherwise it won't even load triglide (only 16 bit mode) if 32 will return to dx7

save, start game. I see 3dfx logo after pressing Start New game, after black screen and exit.

Now i tryed it again and get error
"TRI Glide Driver","Bad texture size!"

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: Blair Witch Volume 2: The Legend of Coffin Rock

Postby Gamecollector » Wed Nov 14, 2012 4:41 am

Looks like the game was developed with DX/OGL/Glide support, then - only DX was selected.
Same as Half-Life: Blue Shift and Quake III: Arena...
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).


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