Some technical questions about 3dfx HW and nglide.
Posted: Sun Jul 29, 2012 1:44 am
1. What depth buffer format(s) did glide use on 3dfx hardware? All I know is that the Voodoo4 and 5 series had a 24 bit fp zbuffer format and a 24 bit fp wbuffer format, based upon info 3dfx advertised on the retail boxes.
2. What DX9 depth buffer format(s) is/are called for by nglide? Why?
I hope the 2nd question even makes sense. I'm terribly sorry if it doesn't.
2. What DX9 depth buffer format(s) is/are called for by nglide? Why?
I hope the 2nd question even makes sense. I'm terribly sorry if it doesn't.