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Re: nglide and glide64

Posted: Sat Jan 21, 2012 4:06 pm
by Zeus
FBO is an OpenGL mechanism that can be used in OpenGL wrappers in order to implement TEXTUREBUFFER Glide extension. nGlide doesn't wrap to OpenGL (don't tell me you didn't know that ;)), so of course doesn't use FBO. Instead, it uses similar mechanisms and techniques that are available in Direct3D.

Re: nglide and glide64

Posted: Tue Jan 31, 2012 9:42 pm
by Squall Leonhart
FBO = Render Targets

the plugin internally calls them FBE's.

Re: nglide and glide64

Posted: Wed Feb 01, 2012 1:54 am
by Zeus
Zeus wrote:TEXTUREBUFFER extension is supported already.
Squall Leonhart wrote:what about FBO/UBO?
Ah, so you thought Glide had yet another extension for r2t (render to texture). No, there is only one Voodoo extension for this - TEXTUREBUFFER.

Re: nglide and glide64

Posted: Thu Mar 08, 2012 3:47 pm
by DiDaDo
Are there still any improvements left for nglide to glide64?
Or is must i see this global.. whenever you improve nglide will glide64 then get better to?

Re: nglide and glide64

Posted: Thu Mar 08, 2012 8:41 pm
by Zeus
DiDaDo wrote:Are there still any improvements left for nglide to glide64?
Yes, I could implement just one more extension: COMBINE, however I have mixed feelings about this since Glide64 is now dead.

Re: nglide and glide64

Posted: Thu Mar 08, 2012 9:49 pm
by DiDaDo
I already knew Gonetz stopped working on it ;)

Does it is much work to implement it?
Because Glide64 will still be the best plugin for Project64 or other emu's and that will not change soon i'm afraid :( .

I know there is another emu coming: http://www.emutalk.net/threads/52511-On ... f-accuracy

Only Glide64 can play my favorite game "Conker bad fur day" perfectly :D

But if you think its not worth it anymore ill understand ;)

Re: nglide and glide64

Posted: Thu Mar 08, 2012 10:36 pm
by Zeus
We'll see, we'll see...

Re: nglide and glide64

Posted: Wed Apr 16, 2014 8:05 pm
by Zeus
nGlide 1.03 released.

combine.jpg
combine.jpg (82.92 KiB) Viewed 8728 times
stipple.jpg
stipple.jpg (62.49 KiB) Viewed 8728 times

Re: nglide and glide64

Posted: Thu Apr 17, 2014 12:42 pm
by stranno
Amazing job Zeus, i'm enjoying this 1.03 version.

But, is the combine function perfectly emulated? Because i dont see noise in some Majora's Mask effects. Like this.

nGlide 1.03

Image

And it should look like this.

Image

It appear in the very beggining of the game, in the first "cave" (its just a cinematic).

Re: nglide and glide64

Posted: Thu Apr 17, 2014 3:19 pm
by Zeus
Glide64 bug.