nglide and glide64

General discussion about nGlide.
AnarchoCapitalist
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nglide and glide64

Post by AnarchoCapitalist »

How do you get it to use nglide instead of opengl? The 3dfx logo doesn't appear before loading a rom.

Any help with this would be great:)
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Squall Leonhart
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Re: nglide and glide64

Post by Squall Leonhart »

don't have the glide3x.dll in the emulator directory.
AnarchoCapitalist
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Re: nglide and glide64

Post by AnarchoCapitalist »

Squall Leonhart wrote:don't have the glide3x.dll in the emulator directory.
Thanks:)
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AnarchoCapitalist
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Re: nglide and glide64

Post by AnarchoCapitalist »

Squall Leonhart wrote:don't have the glide3x.dll in the emulator directory.
I tried it and it still doesn't seem to be recognizing nglide (as a 3dfx chipset).

I'm supposed to get a 3dfx screen, right?
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Zeus
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Re: nglide and glide64

Post by Zeus »

I'm supposed to get a 3dfx screen, right?
Yes, if enabled in configurator. Are you sure you set graphics plugin to Glide64 and have nglide's glide3x.dll file in windows system directory? Maybe you missed 3dfx logo because you hit Alt+Enter too late.
AnarchoCapitalist
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Re: nglide and glide64

Post by AnarchoCapitalist »

Zeus wrote:
I'm supposed to get a 3dfx screen, right?
Yes, if enabled in configurator. Are you sure you set graphics plugin to Glide64 and have nglide's glide3x.dll file in windows system directory? Maybe you missed 3dfx logo because you hit Alt+Enter too late.
Thank you:) I got it working.
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Squall Leonhart
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Re: nglide and glide64

Post by Squall Leonhart »

however, the glide64 wrapper is more preferable for glide64, the specific effects used by the plugin are optimised more thoroughly, and i don't think nglide supports the auxillary framebuffer extensions
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Zeus
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Re: nglide and glide64

Post by Zeus »

i don't think nglide supports the auxillary framebuffer extensions
TEXTUREBUFFER extension is supported already.
demetris
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Re: nglide and glide64

Post by demetris »

Good to see that glide64 is supported!
Keep up the good work man, you are my hero.
Thanks for all the hard work you are doing here.
Squall Leonhart
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Re: nglide and glide64

Post by Squall Leonhart »

Zeus wrote:
i don't think nglide supports the auxillary framebuffer extensions
TEXTUREBUFFER extension is supported already.

what about FBO/UBO?
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