nGlide won't work at 512x384

General discussion about nGlide.
Kelton
Posts: 10
Joined: Tue May 17, 2011 11:28 am

nGlide won't work at 512x384

Postby Kelton » Fri Jun 03, 2011 1:27 am

I've been trying to make nGlide work at 512x384 which's Shadow Warrior's default 3dfx resolution, but to no avail. it seems to fall back to 640x480 even though 512x384 is listed as a working mode in my video drivers and other applications can use it without trouble. Any idea what's going on?

Thanks in advance.

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Zeus
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Re: nGlide won't work at 512x384

Postby Zeus » Sat Jun 04, 2011 12:42 pm

SW3D is not supported by DOSBox and Gulikoza's patch.

EDIT: I figured out why it didn't work for me. To launch this game you need the latest ykhwong's build (thanks Robertmo). For me there is a scaler glitch in 512x384, but who cares if it's working fine in 640x480 and 800x600.


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