Shadow Warrior

General discussion about nGlide.
WhiteMagicRaven
Posts: 97
Joined: Sun Feb 28, 2010 11:10 pm

Shadow Warrior

Postby WhiteMagicRaven » Fri May 06, 2011 3:12 pm

Shadow Warrior works under cosmic dan dosbox with nGlide 0.96.
Does anyone know how to disable texture converting? all times whe i run game it do conversion it long process

Spinvis
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Joined: Fri Mar 19, 2010 10:50 am

Re: Shadow Warrior

Postby Spinvis » Wed May 11, 2011 7:25 am

Sup Whitemagicraven,

Why not use SWP to play Shadow Warrior, no problems there with texture converting: http://www.proasm.com/?

Or you could try 3DFX emulation in Dosbox ykhwong builds, works better and with much less hassle then glide wrappers, only problem is that its not 100% finished yet, i haven't tried it myself with SW, since i use SWP, anyway its found here: http://ykhwong.x-y.net/

Development topic of the 3DFX emulation: http://www.vogons.org/viewtopic.php?f=32&t=25606

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CosmicDan
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Re: Shadow Warrior

Postby CosmicDan » Sun Jun 26, 2011 12:56 pm

I agree with using SWP. It's a source-port, running under native Windows. Awesome graphics, nice speed and sound, it also fixes many bugs. I didn't even know the original Shadow Warrior had 3DFX! Are you sure it's not an experimental patch like what Blood had? If it is, I think it would not be worth it.

I too have been using ykhwong's DOSBox build. If you want to use nGlide along with that one, simply delete the glide2x.dll file from the DOSBox folder - and it will search for the systems' glide2x.dll file instead - which will be nGlide ;)

0.96 is great! Screamer Rally looks and runs heaps better.
Regards, Dan a.k.a "Jonus Conrad"
jonus.me/ || twitter.com/jonusc || facebook.com/jonusc

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Zeus
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Re: Shadow Warrior

Postby Zeus » Tue Jul 26, 2011 11:48 pm

Does anyone know how to disable texture converting?

Read this.


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