Nightmare Creatures uses Glide

General discussion about nGlide.
WhiteMagicRaven
Posts: 97
Joined: Sun Feb 28, 2010 11:10 pm

Nightmare Creatures uses Glide

Postby WhiteMagicRaven » Sat Jul 29, 2017 3:43 pm

Nightmare Creatures uses Glide.
http://dl.old-games.ru/get/-8sHQZGm6zpM ... de_Fix.rar

Blair Witch II have "glide2x.dll" sting in file triglide.dll, but i can't activate it, some bugs probably, when renaming triglide.dll to tridx7.dll it can be used in game menu, and it detects voodoo, but when entering to game it resets to software mode. hmm

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: Nightmare Creatures uses Glide

Postby Gamecollector » Sat Jul 29, 2017 8:35 pm

WhiteMagicRaven wrote:Nightmare Creatures uses Glide.

Checked. There are glide2x.dll and sgl.dll dependencies in the original nc.exe.
But the game is software/d3d only. 3dfx and PowerVR aren't used. So technically this game isn't glide.

The patch forces the glide engine... I will ask the patch author about details then will add this game to the "unofficial" list.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Zeus
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Re: Nightmare Creatures uses Glide

Postby Zeus » Sun Jul 30, 2017 12:14 am

What? :shock:

Need to check that even though it's unofficial...


UPDATE:
Holy f..k, it works!

Why did they disable a fully functional renderer? Some kind of shady agreement with PowerVR? Weirdly enough they released Glide version of Ultim@te Race Pro couple months later...

NC_Glide_2048x1536.jpg
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