Glidos Tomb Raider texture packs

General discussion about nGlide.
fusion
Posts: 1
Joined: Wed Dec 29, 2010 12:47 am

Glidos Tomb Raider texture packs

Postby fusion » Wed Dec 29, 2010 12:56 am

I'm using Glidos version 1.47 to run Tomb Raider on Vista x64 using DOSBox settings and was wonder if this is an issue with Glidos or the current nGlide version 0.94. By replacing glide2x.dll in the openglide folder within Glidos I can run Tomb Raider in higher resolutions set by your wrapper however this breaks the texture pack feature that Glidos uses. I was wondering if this can be fixed in anyway? What happens is if the texture pack feature is turned on the colors of the textures are distorted. To use texture packs mipmap has to be turned off I'm not sure if that will help but this is normal for the texture packs to work within Glidos.

I was also wondering if nglide 0.95 or higher was around the corner, I'm really looking forward to playing Rush in HD. :D

User avatar
Zeus
Site Admin
Posts: 1486
Joined: Sun Sep 21, 2008 2:51 pm
Contact:

Re: Glidos Tomb Raider texture packs

Postby Zeus » Mon Jan 03, 2011 10:20 pm

this breaks the texture pack feature that Glidos uses

For Glidos hi-res texture packs you need special extension coded in glide wrapper because this feature is not voodoo standard. nGlide does not currently support this feature. Will it support in the future? I don't know it yet.

if nglide 0.95 or higher was around the corner

No, not yet ... There is still much to be done. ;)


Return to “General”

Who is online

Users browsing this forum: No registered users and 3 guests