I understand this version is relatively new, but I noticed it added support for Diablo 2 & Diablo 2: LOD.
Currently, I have two mods installed (latest MedianXL and latest PlugY, just checked) which only requires patchD2.dll to be changed plus PlugY requires you to use PlugY.exe which loads mod and then runs Diablo II.exe.
I have tried multiple Glide-to-OpenGL wrappers with little success mostly because of my unique system, which I will provide below.
System Info:
Toshiba Laptop U205-5058
Core 2 Duo Mobile Processors (Speed matters not)
Intel Mobile Chipset 945GM this is where my great Mobile Onboard Graphics Card lies ((cough))
4 GB of RAM (it looks like only 3 GB are useable not sure why)
Random Crap
(of course if you really want to know you can look up specs at Toshiba, the only non-manufacture item in the Laptop is the RAM)
Software Info:
Diablo II: LOD v1.12 downloaded from www.battle.net, installed and runs fine under Direct3D (low FPS for MedianXL) and DirectDraw (low graphics quality).
Windows 7 x64 Ultimate
If there is any info someone could provide about how to get Glide working I would appreciate it.
A few questions I have for the developer are:
Should / does having mods cause problems for Diablo II: LOD matter?
Does window mode work along with fullscreen?
How have you tested Diablo II in the past?
Is there a tool that could easily verify if your nGlide installed correctly? (A demo that uses all / most of the functions that you implemented for Glide3.)
