Widescreen Resolutions with Aspect Ratio Correction

New ideas and suggestions.

Petrasescu_Lucian
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Re: Widescreen Resolutions with Aspect Ratio Correction

Postby Petrasescu_Lucian » Mon Jul 25, 2011 6:57 pm

Speaking of resolutions...could you please add 2048x1536 in the Configurator ?

Thanks !

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Zeus
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Re: Widescreen Resolutions with Aspect Ratio Correction

Postby Zeus » Sun Aug 07, 2011 12:54 am

OK, it will be added in nGlide 0.97.

v47
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Re: Widescreen Resolutions with Aspect Ratio Correction

Postby v47 » Sun Apr 15, 2012 10:48 pm

how about 3240x1920? trying out an eyefinity setup. dgvoodoo works, but I could really use nglide's ability to display the games in correct aspect ratio (as ati gpu scaling does not work when eyefinity is enabled).

Image

thanks :)

Gamecollector
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Re: Widescreen Resolutions with Aspect Ratio Correction

Postby Gamecollector » Mon Apr 16, 2012 12:00 am

And - still no 1280x1024 (5:4) support, with the up and bottom black bars...
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Zeus
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Re: Widescreen Resolutions with Aspect Ratio Correction

Postby Zeus » Mon Apr 16, 2012 4:14 pm

v47 wrote:how about 3240x1920? trying out an eyefinity setup. dgvoodoo works, but I could really use nglide's ability to display the games in correct aspect ratio (as ati gpu scaling does not work when eyefinity is enabled).

I know where this is going, ;)
but seriously I need some info before I implement multi-monitor support. Use a program from the attachment and run it with eyefinity disabled/enabled. Post the results here.

Gamecollector wrote:And - still no 1280x1024 (5:4) support, with the up and bottom black bars...

I'm working on it.
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restest.zip
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v47
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Re: Widescreen Resolutions with Aspect Ratio Correction

Postby v47 » Thu Apr 19, 2012 8:25 am

I'll try to check it out this saturday.

v47
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Re: Widescreen Resolutions with Aspect Ratio Correction

Postby v47 » Sat Apr 21, 2012 4:34 pm

no time, so only the eyefinity screen for now. will be back tomorrow.
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v47
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Re: Widescreen Resolutions with Aspect Ratio Correction

Postby v47 » Sun Apr 22, 2012 4:36 pm

adding the result with eyefinity disabled. plus the actual setup in action:

http://www.youtube.com/watch?v=w-vpktGGIyw
http://www.youtube.com/watch?v=R18Tk5_lszo
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Zeus
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Re: Widescreen Resolutions with Aspect Ratio Correction

Postby Zeus » Sun Apr 22, 2012 6:54 pm

Interesting results. That's not what I expected. :shock:
I wonder if nVidia Surround exhibits the same behavior.

The results you provided mean you can use nGlide in multi-monitor configuration even today.
Additional coding is not needed.
Just set 'Resolution'='By desktop' in nGlide configurator and you're ready to go.

You can even upload a video into YouTube with nGlide working at 3240x1980 and AR 4:3. I'll watch it willingly. ;)


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