New ideas and suggestions.
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Since this is an emulator, would it be possible to emulate or enable True Color Textures and Bump mapping? Since it uses Direct3D calls, maybe you could some how enable those features via Direct3D? In one of my games (Slave Zero), it supports True Color Texturing and Bump mapping. They are not selectable under Glide (since Glide wasn't around long enough to support these new features at that time period). So I was just wondering if its possible to some how "hack" Glide and allow it to use True Color Textures and Bump mapping via the Direct3D calls, or any other possible way.
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