Emulate True Color Textures and Bump mapping

New ideas and suggestions.
shoober
Posts: 21
Joined: Thu Nov 15, 2012 8:50 am

Emulate True Color Textures and Bump mapping

Postby shoober » Fri Nov 16, 2012 11:33 am

Since this is an emulator, would it be possible to emulate or enable True Color Textures and Bump mapping? Since it uses Direct3D calls, maybe you could some how enable those features via Direct3D? In one of my games (Slave Zero), it supports True Color Texturing and Bump mapping. They are not selectable under Glide (since Glide wasn't around long enough to support these new features at that time period). So I was just wondering if its possible to some how "hack" Glide and allow it to use True Color Textures and Bump mapping via the Direct3D calls, or any other possible way.
Core 2 Duo @3.85Ghz
Radeon 4890
4GBs DDR2 @857MHz
X-Fi Titanium
Windows 7 64-bit

YouTube Channel
Last.FM Profile

User avatar
Zeus
Site Admin
Posts: 1472
Joined: Sun Sep 21, 2008 2:51 pm
Contact:

Re: Emulate True Color Textures and Bump mapping

Postby Zeus » Fri Nov 16, 2012 5:07 pm

It's impossible. A game would not even know what to check, since the features were not available at that time.


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest