Scaler Support (hq2x etc.) with Pixelshaders

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3dfxer
Posts: 45
Joined: Thu Jul 29, 2010 8:38 am

Scaler Support (hq2x etc.) with Pixelshaders

Postby 3dfxer » Wed Jun 29, 2011 5:23 pm

Sounds useless? Well, not quite. ;)

While having support for scaling shaders indeed doesn't sound incredibly useful for most true 3d games, it would be really, really great for Diablo II and other games that use glide in the same way. Rendering those games simply at higher resolutions doesn't help image quality a bit. Upscalig the rendered output with a scaling filter on the other hand would improve those games a lot.

Maybe this could be more or less taken from Dosbox builds that offer scaling with D3D pixelshaders (Gulikoza, Ykhwong).

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CosmicDan
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Re: Scaler Support (hq2x etc.) with Pixelshaders

Postby CosmicDan » Sat Jul 02, 2011 2:49 am

This would be cool. But as far as I know, Zeus #1 priority at the moment is performance and compatibility. As far as features go, I hope to see Windowed-Mode support before anything else :)
Regards, Dan a.k.a "Jonus Conrad"
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3dfxer
Posts: 45
Joined: Thu Jul 29, 2010 8:38 am

Re: Scaler Support (hq2x etc.) with Pixelshaders

Postby 3dfxer » Wed Jul 27, 2011 6:14 pm

As far as features go, I hope to see Windowed-Mode support before anything else


Did you try a d3d windower like this one: http://keeper.lubie.org/tools/d3d_windo ... _win32.zip ?

Should work with virtually any nGlide game, I just tried it successfully with POD + nGlide.


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