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windowed mode

Posted: Sat Mar 06, 2010 10:34 pm
by v47
very helpful if you want to play games in the office,please consider implementing this.

thanks..

Re: windowed mode

Posted: Sun Jul 11, 2010 8:32 pm
by Toshiba-3
I second this suggestion.
It is also interesting when creating custom content for the game, or simply running the game in its native resolution without stretching the screen.
dgVoodoo is the only glide wrapper supporting this so far.

Re: windowed mode

Posted: Mon Aug 02, 2010 12:12 am
by lowenz
It would be perfect!

Re: windowed mode

Posted: Thu Oct 20, 2011 8:09 pm
by Yimo
So has there been offered any solution to this yet :?: I find windowed mode helpful, too. That'd be cool.

Re: windowed mode

Posted: Fri Oct 21, 2011 7:37 pm
by Zeus
For now you can use D3D Windower + nGlide.

Re: windowed mode

Posted: Thu May 17, 2012 12:24 am
by mario64
Zeus wrote:For now you can use D3D Windower + nGlide.
First of all thank you Zeus for making and supporting this incredible glide wrapper! Just wanted to add my name to the list of those who'd love to see it support windowed modes. Have you given any more thought to it by chance?

Re: windowed mode

Posted: Thu May 17, 2012 1:11 am
by Zeus
mario64 wrote:First of all thank you Zeus for making and supporting this incredible glide wrapper!

Thank you.

mario64 wrote:Just wanted to add my name to the list of those who'd love to see it support windowed modes. Have you given any more thought to it by chance?

I'm still very against it. You may not know this, but Glide is full screen API.
This means games weren't designed well for windowed mode. About 15% of all Glide games crash immediately or when loosing window's focus (yes, tested all of them).

So, don't wait for this feature. Use D3D Windower if you must.

Re: windowed mode

Posted: Mon May 21, 2012 3:20 am
by mario64
Ok thanks. For some reason I thought Glide 3 supported windowed modes. Seems like I recall that being a selling point for the Voodoo 5 cards. Could be remembering it wrong though. :)