windowed mode

New ideas and suggestions.
v47
Posts: 29
Joined: Sat Mar 06, 2010 9:39 pm

windowed mode

Postby v47 » Sat Mar 06, 2010 10:34 pm

very helpful if you want to play games in the office,please consider implementing this.

thanks..

User avatar
Toshiba-3
Posts: 18
Joined: Mon Mar 22, 2010 12:47 am
Location: Belgium/France
Contact:

Re: windowed mode

Postby Toshiba-3 » Sun Jul 11, 2010 8:32 pm

I second this suggestion.
It is also interesting when creating custom content for the game, or simply running the game in its native resolution without stretching the screen.
dgVoodoo is the only glide wrapper supporting this so far.
Image / carmageddon add-ons at road reaction

lowenz
Posts: 6
Joined: Mon Aug 02, 2010 12:06 am

Re: windowed mode

Postby lowenz » Mon Aug 02, 2010 12:12 am

It would be perfect!

Yimo
Posts: 1
Joined: Wed Oct 19, 2011 4:05 pm

Re: windowed mode

Postby Yimo » Thu Oct 20, 2011 8:09 pm

So has there been offered any solution to this yet :?: I find windowed mode helpful, too. That'd be cool.

User avatar
Zeus
Site Admin
Posts: 1472
Joined: Sun Sep 21, 2008 2:51 pm
Contact:

Re: windowed mode

Postby Zeus » Fri Oct 21, 2011 7:37 pm

For now you can use D3D Windower + nGlide.

mario64
Posts: 4
Joined: Thu May 17, 2012 12:20 am

Re: windowed mode

Postby mario64 » Thu May 17, 2012 12:24 am

Zeus wrote:For now you can use D3D Windower + nGlide.
First of all thank you Zeus for making and supporting this incredible glide wrapper! Just wanted to add my name to the list of those who'd love to see it support windowed modes. Have you given any more thought to it by chance?

User avatar
Zeus
Site Admin
Posts: 1472
Joined: Sun Sep 21, 2008 2:51 pm
Contact:

Re: windowed mode

Postby Zeus » Thu May 17, 2012 1:11 am

mario64 wrote:First of all thank you Zeus for making and supporting this incredible glide wrapper!

Thank you.

mario64 wrote:Just wanted to add my name to the list of those who'd love to see it support windowed modes. Have you given any more thought to it by chance?

I'm still very against it. You may not know this, but Glide is full screen API.
This means games weren't designed well for windowed mode. About 15% of all Glide games crash immediately or when loosing window's focus (yes, tested all of them).

So, don't wait for this feature. Use D3D Windower if you must.

mario64
Posts: 4
Joined: Thu May 17, 2012 12:20 am

Re: windowed mode

Postby mario64 » Mon May 21, 2012 3:20 am

Ok thanks. For some reason I thought Glide 3 supported windowed modes. Seems like I recall that being a selling point for the Voodoo 5 cards. Could be remembering it wrong though. :)


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 2 guests