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Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

Posted: Mon May 28, 2018 3:47 pm
by Zeus
No idea. The are couple things that need to be fixed before I make a new release.

Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)

Posted: Tue Jun 05, 2018 2:49 pm
by MT_
No problem. Take your time for polishing the release. Thanks.

Still interested in nonblurry upscaling

Posted: Mon Nov 05, 2018 6:59 pm
by MT_
Fwiw, we are still interested in the feature. :-)

Integer-ratio upscaling status after a year

Posted: Sat Jan 19, 2019 4:48 pm
by MT_
A year after requesting the feature, I wonder what those couple of things to fix are.

Are they related to integer-ratio upscaling or to integer-ratio uprendering? If the latter, wouldn’t it be possible to release the new nGlide version with integer-ratio upscaling (what we actually requested in the first place) for now, while postponing just integer-ratio uprendering if it is the reason of the delay? Thanks.

Re: Integer-ratio upscaling status after a year

Posted: Tue Feb 05, 2019 3:11 am
by Zeus
MT_ wrote:A year after requesting the feature, I wonder what those couple of things to fix are.

Yeah... :(

What can I say? I feel bad I still couldn't make it, I initially planned to release 2.10 in April. Then in August. And December. The past year has been really busy for me. I didn't expect it will be THAT busy.

Those couple things were of course mostly bugs or glitches users submitted on this forum. Stuff unrelated to integer scaling/rendering.

Maybe release as is?

Posted: Tue Feb 05, 2019 4:50 pm
by MT_
Zeus wrote:Those couple things were of course mostly bugs or glitches users submitted on this forum. Stuff unrelated to integer scaling/rendering.

If the bugs are unrelated to the integer-scaling feature, and the currently available nGlide 2.0 contains those bugs anyway, maybe just release the new version as is? It would be much better than 2.0 anyway. Thanks.

Open source?

Posted: Tue May 14, 2019 12:28 am
by MT_
Didn’t you consider opening source code of nGlide? Or is it already available somewhere?