MT_ wrote:Do you mean some `r_scale`? How exactly should it be used?)
Hello, yes I meant r_scale indeed. It is not the same thing as what is discussed in this topic but it gives that retro and detail-packed look. It only affects the ingame 3D view and renders it at 1/2, 1/3 or 1/4 of the resolution and then upscale it the nearestneighbor way:
New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.
You just have to add it to /id1/autoexec.cfg (or any mod's autoexec.cfg). I usually have gl_texturemode set to 3 to ensure there's no texture filtering:
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Zeus wrote:Will you be surprised if I say you're in 5% minority?
I'm not too surprised. I'm turning 32 and only recently started to feel like I wanted to rather experience that original look with some titles. The comfort of old games running at the desktop native resolution is awesome too. nGlide will be able to satisfy both experiences