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Custom Graphic Enhancements?

Posted: Thu Nov 18, 2010 12:46 pm
by WhiteMagicRaven
Add custom bloom effect or try to work with ENB
Force DOF, Force Bloom etc it would be great if come day nGlide can work with ENB Series
http://www.google.com/search?hl=en&q=en ... =&gs_rfai=
They use DX9 too.
or download this http://www.moddb.com/games/deus-ex/addo ... ies-latest
this contains dx9 force bloom too (same as ENB)

Re: Custom Graphic Enhancements?

Posted: Thu Nov 18, 2010 10:48 pm
by Zeus
it would be great if come day nGlide can work with ENB Series

If you want this to happen, contact ENBSeries devs and ask them for their support for directx custom render targets created by IDirect3DDevice9::CreateRenderTarget. ENBSeries currently attaches only to a default render target.

Re: Custom Graphic Enhancements?

Posted: Fri Nov 19, 2010 12:58 pm
by WhiteMagicRaven
Ok i am not needed everything, except Custom Bloom Effect.
It is Possible to add Custom Bloom? it makes more beautiful graphic

Re: Custom Graphic Enhancements?

Posted: Fri Nov 19, 2010 2:46 pm
by Zeus
Ok i am not needed everything, except Custom Bloom Effect.
It is Possible to add Custom Bloom? it makes more beautiful graphic

Maybe, but adding extra effects is not priority right now.

IMO integration with ENBSeries would be much better.
It's worth a try to contact ENB devs, so don't hesitate to do this. :)

Re: Custom Graphic Enhancements?

Posted: Wed Oct 24, 2012 12:39 am
by Zeus
You may be interested in this - SweetFX:
It allows you to apply a suite of post processing shader effects to your games like SMAA, LumaSharpen, Bloom, Mimic HDR, Technicolor, Cineon DPX, Lift Gamma Gain, Tonemap, Vibrance, Curves, Sepia, Vignette and Dither.
It works with all 32bit DirectX 9 , 10 and 11 games (and many applications).

http://www.vogons.org/viewtopic.php?f=24&t=33753

http://forums.guru3d.com/showthread.php?t=368880

This one works with nGlide.

Re: Custom Graphic Enhancements?

Posted: Wed Oct 24, 2012 9:55 am
by WhiteMagicRaven
wow thank you, will try it :shock:

Re: Custom Graphic Enhancements?

Posted: Tue Apr 22, 2014 2:46 pm
by Zeus
Bump for the SweetFX 1.5 version.

http://www.guru3d.com/files_details/swe ... nload.html
http://forums.guru3d.com/showthread.php?t=381912

pandy2_nglide_sweetfx_1.jpg
pandy2_nglide_sweetfx_1.jpg (140.48 KiB) Viewed 4987 times

pandy2_nglide_sweetfx_2.jpg
pandy2_nglide_sweetfx_2.jpg (115.32 KiB) Viewed 4987 times

Re: Custom Graphic Enhancements?

Posted: Sun Jun 22, 2014 1:23 pm
by Zeus
ENBSeries is now compatible with nGlide.

severance_nglide_enb_1.jpg
severance_nglide_enb_1.jpg (46.18 KiB) Viewed 4845 times

severance_nglide_enb_2.jpg
severance_nglide_enb_2.jpg (38.05 KiB) Viewed 4845 times

severance_nglide_enb_3.jpg
severance_nglide_enb_3.jpg (24.94 KiB) Viewed 4845 times

All screenshots come from Blade of Light, a Severance: Blade of Darkness mod made by Piltrafus.

Re: Custom Graphic Enhancements?

Posted: Fri Aug 28, 2015 12:40 am
by Zeus
ReShade is now fully compatible with nGlide.

You can download it from here.

Re: Custom Graphic Enhancements?

Posted: Tue Sep 22, 2015 11:25 pm
by piltrafus
I can't seem to be able to access nglide depth buffer with reshade. I'm trying with Blade of Darkness. Not sure it it works at all with other games. Without depth buffer access there's no Depth of Field or ambient occlusion effects.

I tried dgvoodoo wrapper and it does work with reshade including the depth based effecs. however the wrapper is way slower than nglide. I'm just mentioning dgvodoo in case this info is useful to find a solution.

Is it something it can be looked into?