Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
No idea. The are couple things that need to be fixed before I make a new release.
Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
No problem. Take your time for polishing the release. Thanks.
Still interested in nonblurry upscaling
Fwiw, we are still interested in the feature. :-)
Integer-ratio upscaling status after a year
A year after requesting the feature, I wonder what those couple of things to fix are.
Are they related to integer-ratio upscaling or to integer-ratio uprendering? If the latter, wouldn’t it be possible to release the new nGlide version with integer-ratio upscaling (what we actually requested in the first place) for now, while postponing just integer-ratio uprendering if it is the reason of the delay? Thanks.
Are they related to integer-ratio upscaling or to integer-ratio uprendering? If the latter, wouldn’t it be possible to release the new nGlide version with integer-ratio upscaling (what we actually requested in the first place) for now, while postponing just integer-ratio uprendering if it is the reason of the delay? Thanks.
Re: Integer-ratio upscaling status after a year
Yeah...MT_ wrote:A year after requesting the feature, I wonder what those couple of things to fix are.
What can I say? I feel bad I still couldn't make it, I initially planned to release 2.10 in April. Then in August. And December. The past year has been really busy for me. I didn't expect it will be THAT busy.
Those couple things were of course mostly bugs or glitches users submitted on this forum. Stuff unrelated to integer scaling/rendering.
Maybe release as is?
If the bugs are unrelated to the integer-scaling feature, and the currently available nGlide 2.0 contains those bugs anyway, maybe just release the new version as is? It would be much better than 2.0 anyway. Thanks.Zeus wrote:Those couple things were of course mostly bugs or glitches users submitted on this forum. Stuff unrelated to integer scaling/rendering.
Open source?
Didn’t you consider opening source code of nGlide? Or is it already available somewhere?
Re: Integer-ratio upscaling with NO BLUR (e.g. FHD → 4K with logical pixel as 2×2 same-color physical pixels)
Great, thank you very much, Zeus.
I’m going to test it. =)
I’m going to test it. =)