San Francisco Rush: The Rock Alcatraz Ed. Issues

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SFRusher
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San Francisco Rush: The Rock Alcatraz Ed. Issues

Postby SFRusher » Fri Nov 12, 2010 8:40 pm

Hello there! I would like to report some issues for the game "San Francisco Rush: The Rock"
--This game is designed for Quantum 3D cards unfortunately, but it will run on other systems, thanks to cracked .EXEs that came out to skip the hardware check.--
The game seems to run at full-speed, but the textures are all messed up, plus there are no car reflections rendered- (like in all other glide-emus I tried on this particular game)
Thank you, keep up good work! :)

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Zeus
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Re: San Francisco Rush: The Rock Alcatraz Ed. Issues

Postby Zeus » Fri Nov 12, 2010 11:23 pm

Thanks for report.

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Zeus
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Re: San Francisco Rush: The Rock Alcatraz Ed. Issues

Postby Zeus » Fri Nov 19, 2010 1:08 am

Textures problem fixed. At last. :D

About reflections.. I think there are no reflections in PC version (only Arcade, N64, PSX).

SFRusher
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Re: San Francisco Rush: The Rock Alcatraz Ed. Issues

Postby SFRusher » Sat Nov 20, 2010 10:38 pm

Wow, that's great news!!! :D Thank you, that was such a quick feedback!
...About Reflections...
I'm pretty sure that this edition has reflections too, I can assume that by looking at the game's subfolder named "REFLECT" in the game's directory,
plus if you checked out all of 12 ingame cars, one of them, the "Dodge Viper-alike" one has something like a shade in its windows (not a full reflection), opposed to the others with pale-blue colored windshields, the PC version also, is the "closest" version to the original arcade, its graphics are excactly the same, it would be odd for this HD version not to support reflections, the same time that the low-res PSX version does.
Maybe this problem is caused by something completely irrelevant, like the fixed exes*, but it's almost impossible that it was designed with no reflections.
*You tested this game with "Sonik's/Rottentreats'" copy, right?
Anyways, thanks again for your time and the reply!

SFRusher
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Re: San Francisco Rush: The Rock Alcatraz Ed. Issues

Postby SFRusher » Sat Nov 20, 2010 10:59 pm

BTW, how the problem is fixed?
Are you going to post a new vesion of nGlide soon?

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Zeus
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Re: San Francisco Rush: The Rock Alcatraz Ed. Issues

Postby Zeus » Tue Nov 23, 2010 3:41 pm

BTW, how the problem is fixed?

Of course you have to wait for next release.

I'm pretty sure that this edition has reflections too

If the reflections really exist in this game there is only one method to prove that - buy Quantum3D Raven on eBay and run with original exe without hardware lock skipping. :idea:

You tested this game with "Sonik's/Rottentreats'" copy, right?

Yes.


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