Page 1 of 2

Undying Widescreen

Posted: Mon Nov 23, 2015 10:08 pm
by Silver83
There is a widescreen patch for Undying (http://pcgamingwiki.com/wiki/Clive_Bark ... resolution) but sadly it isn't usable with nglide because there are only two options (4:3 and stretched) in nglide settings and the new resolutions enabled ingame can't be chosen.

Any idea how to use that patch with nglide?


EDIT:

I just found your quote:
"P.S. Extended resolutions has been added also to glide.dll and glide2x.dll in case you (or somebody else) will decide to patch some other games in the future. grQueryResolutions export has been added to glide.dll/glide2x.dll.
Aspect ratio calculations for forced resolutions via nGlide configurator / nGlide environment variables have been fixed. Aspect ratio = "4:3" in configurator will be renamed to "Preserve original" in the next official release (1.05)."


So I guess I just have to wait :)

Re: Undying Widescreen

Posted: Mon Nov 30, 2015 2:24 am
by Zeus
The patch you mention in the first paragraph is for D3D only.

For Glide such patch doesn't exist. nGlide 1.05 will add the ability to render at custom resolutions, but the feature won't be usable unless somebody makes necessary changes to game Glide renderer (like VEG did for NFS3).

Re: Undying Widescreen

Posted: Sat Dec 05, 2015 10:57 pm
by Silver83
Thanks for the reply. I had seen that the instructions mentioned switching to D3D but I assumed it was because of nglides limitations. Well, I'll try to contact the author of the widescreen patch. Maybe he is willing to change it for glide.

Re: Undying Widescreen

Posted: Sun Jan 17, 2016 5:56 pm
by drennan
This has now been implemented, thanks to Zeus for sending me the development version. I will publish a new version of the widescreen fix that incorporates this patch once 1.05 is released.

Re: Undying Widescreen

Posted: Mon Jan 18, 2016 7:55 pm
by Zeus
Can't wait to test it. :)

Re: Undying Widescreen

Posted: Mon Feb 01, 2016 5:36 am
by Zeus
Holy crap. Excellent job! :)

undying_glide_1920x1080.jpg
undying_glide_1920x1080.jpg (319.83 KiB) Viewed 3831 times


Download:
https://db.tt/aaOYB4tC

Re: Undying Widescreen

Posted: Mon Feb 08, 2016 12:50 am
by Silver83
It is working perfectly. Thank you VERY much!

Re: Undying Widescreen

Posted: Thu Feb 11, 2016 1:54 pm
by Silver83
I know I reported the shadow bug a long time ago? Are there any news regarding this issue?

Don't pay any attention to the wrong wrong colors...I had to brighten up the image.

Re: Undying Widescreen

Posted: Sat Feb 13, 2016 2:17 am
by Zeus
Silver83 wrote:I know I reported the shadow bug a long time ago? Are there any news regarding this issue?

We were both wrong back then.

The issue was present with all graphics cards and there wasn't any improvement with nGlide 1.02.
More importantly, the bug occurred also with original hardware (Glide) and D3D mode.

So yeah, our famous bug turned out to be a feature.

Re: Undying Widescreen

Posted: Mon Feb 15, 2016 11:12 am
by Silver83
That is rather unfortunate. Thanks for the reply, though.

Btw: I just finished Undying with the new widescreen patch together with the detail tetxure updater. It was an amazing experience when comapred to my first playthrough back on a Pentium 3.