Need For Speed 5 Porsche 2000/Unleashed

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IceMan
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Joined: Thu Nov 19, 2009 10:32 pm

Need For Speed 5 Porsche 2000/Unleashed

Postby IceMan » Tue Jan 06, 2015 12:25 am

NFS Porsche 2000 (as I have the European version) won't work for me (nor will Hot Pursuit 2, but that's probably an Nvidia driver bug, as it works on my ATI Radeon HD 4600 equipped Win7 64bit machine at work).

Anyway Porsche simply crashes after the opening videos and splash screen. If I add the nGlide reg file and SDB then it'll run the 3Dfx logo and display the video/splash screen through nGlide, then will crash.

Not sure what the problem is really. I tried numerous fixes from across the web, including variations on the 3.5 patch, the fix to improve texture quality (which as it's a no-CD exe it moves the crash over from porsche.icd to porsche.exe!). I tried renaming gimme.dll, deleting pic16.fsh, all sorts. One time (after deleting the pic16.fsh files) I managed to get the game to go to the picture select screen, but as I browsed that it crashed again! I wasn't explicitly running the EmulateHeap fix at that time, but it should be applied anyway, as I can see in ACT6.1 that porsche.exe and porsche.icd have that fix applied against them in the global Applications list of fixed (I assume they're all applied anyway).

So yeah, a bit stuck! Will be going back to this one at some point. As it crashes nGlide, it might not be Nvidia related, perhaps it's too much RAM (16GB) or too fast a processor (see my signature) or just Win8.1, I don't know.

For reference here's some of the crashes: PorscheDemo.exe (demo version) crashed KERNELBASE.dll, another time it crashed ntdll.dll

The main game, Porsche.exe crashed ntdll.dll and KERNELBASE.dll another time, always one of those two.

I can supply more info if necessary. p.s. I tried various Compatibility Modes too :-/
My PC spec: Win8.1, i7-4970K (not overclocked) MSI Nvidia GeForce GTX 980, Creative Soundblaster ZX, 16GB RAM, Asus Z98-A motherboard, ROG Swift GSYNC monitor

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Zeus
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Re: Need For Speed 5 Porsche 2000/Unleashed

Postby Zeus » Tue Jan 06, 2015 1:13 am

It works for me on 8.1 so that's probably not Windows version. If it's too much memory problem try adding GlobalMemoryStatus2GB next to EmulateHeap. If CPU too fast - maybe EmulateSlowCPU will fix the crash.

if it's a DEP problem add DisableNX.
Tried running exe as admin?

BTW, apart from module names, post crashes offsets.

IceMan
Posts: 95
Joined: Thu Nov 19, 2009 10:32 pm

Re: Need For Speed 5 Porsche 2000/Unleashed

Postby IceMan » Tue Jan 06, 2015 12:38 pm

I'll give some more detailed reports later. I hope this isn't caused by the more random Windows changes I made, to prolong the lifespan of my SSD, which included moving a number of Windows parts to D: drive, along with disabling paging file on my C: drive (left some on my D: drive though).

However as so few games are affected I doubt it. Interestingly Supercar Street Challenge also crashes in the same way (I go into the menu 2/20 times of booting that game).

I wonder what the issue might be...

FYI NFS Porsche also works on Win7 64bit ATI machine at work.
My PC spec: Win8.1, i7-4970K (not overclocked) MSI Nvidia GeForce GTX 980, Creative Soundblaster ZX, 16GB RAM, Asus Z98-A motherboard, ROG Swift GSYNC monitor

IceMan
Posts: 95
Joined: Thu Nov 19, 2009 10:32 pm

Re: Need For Speed 5 Porsche 2000/Unleashed

Postby IceMan » Wed Jan 07, 2015 1:08 am

Here's the 2 errors I see most. The Exception code and Fault offset remain the same for each time each of these occurs. Note: it's pointing to Porsche.exe, which means I was using the executable from the patch I mentioned here (which restores higher res textures): viewtopic.php?f=10&t=541#p2604

Code: Select all

Faulting application name: Porsche.exe, version: 0.0.0.0, time stamp: 0x393c2e8f
Faulting module name: ntdll.dll, version: 6.3.9600.17476, time stamp: 0x54516af9
Exception code: 0xc0000005
Fault offset: 0x00042fae
Faulting process ID: 0x850
Faulting application start time: 0x01d02885ba376014
Faulting application path: D:\Games\nfs5\Porsche.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report ID: 02f60c07-9479-11e4-82c8-7824af8a9e0a
Faulting package full name:
Faulting package-relative application ID:


Code: Select all

Faulting application name: Porsche.exe, version: 0.0.0.0, time stamp: 0x393c2e8f
Faulting module name: KERNELBASE.dll, version: 6.3.9600.17415, time stamp: 0x54504ade
Exception code: 0xe06d7363
Fault offset: 0x00014598
Faulting process ID: 0x8f8
Faulting application start time: 0x01d02885b1710657
Faulting application path: D:\Games\nfs5\Porsche.exe
Faulting module path: C:\Windows\SYSTEM32\KERNELBASE.dll
Report ID: f67f8d6e-9478-11e4-82c8-7824af8a9e0a
Faulting package full name:
Faulting package-relative application ID:


Here's the most often faults when running the original release (via porsche.icd):

Code: Select all

Faulting application name: PORSCHE.ICD, version: 0.0.0.0, time stamp: 0x38c61055
Faulting module name: DINPUT.dll, version: 6.3.9600.17415, time stamp: 0x545048f9
Exception code: 0xc0000005
Fault offset: 0x00012aae
Faulting process ID: 0x1478
Faulting application start time: 0x01d02883a7c9b513
Faulting application path: D:\Games\nfs5\PORSCHE.ICD
Faulting module path: C:\Windows\SYSTEM32\DINPUT.dll
Report ID: eb239761-9476-11e4-82c8-7824af8a9e0a
Faulting package full name:
Faulting package-relative application ID:


Code: Select all

Faulting application name: PORSCHE.ICD, version: 0.0.0.0, time stamp: 0x38c61055
Faulting module name: KERNELBASE.dll, version: 6.3.9600.17415, time stamp: 0x54504ade
Exception code: 0xe06d7363
Fault offset: 0x00014598
Faulting process ID: 0x1908
Faulting application start time: 0x01d0288395448ee7
Faulting application path: D:\Games\nfs5\PORSCHE.ICD
Faulting module path: C:\Windows\SYSTEM32\KERNELBASE.dll
Report ID: dd073cb3-9476-11e4-82c8-7824af8a9e0a
Faulting package full name:
Faulting package-relative application ID:
My PC spec: Win8.1, i7-4970K (not overclocked) MSI Nvidia GeForce GTX 980, Creative Soundblaster ZX, 16GB RAM, Asus Z98-A motherboard, ROG Swift GSYNC monitor

IceMan
Posts: 95
Joined: Thu Nov 19, 2009 10:32 pm

Re: Need For Speed 5 Porsche 2000/Unleashed

Postby IceMan » Wed Jan 07, 2015 10:52 pm

Zeus wrote:It works for me on 8.1 so that's probably not Windows version. If it's too much memory problem try adding GlobalMemoryStatus2GB next to EmulateHeap. If CPU too fast - maybe EmulateSlowCPU will fix the crash.

if it's a DEP problem add DisableNX.
Tried running exe as admin?

BTW, apart from module names, post crashes offsets.


P.S. for the sake of completeness I tried all the above, still does the same.
My PC spec: Win8.1, i7-4970K (not overclocked) MSI Nvidia GeForce GTX 980, Creative Soundblaster ZX, 16GB RAM, Asus Z98-A motherboard, ROG Swift GSYNC monitor

IceMan
Posts: 95
Joined: Thu Nov 19, 2009 10:32 pm

Re: Need For Speed 5 Porsche 2000/Unleashed

Postby IceMan » Tue Apr 14, 2015 10:20 pm

Right, this was eventually caused by the USB cable on my H100i Corsair water cooler, as some games crash when it's plugged in, due to it being detected as an HID device in a way they don't like, crazy!

Anyway, I got NFS Porsche running, and just wanted to report that if you use Projected headlights (use Monte Carlo track to see) then it shows grey textures instead of lit up areas (drop headlights with L key and the grey goes).

Projected looks worse than Vertex, so I don't mind, but just reporting it for completeness! nGlide 1.04 FYI.
My PC spec: Win8.1, i7-4970K (not overclocked) MSI Nvidia GeForce GTX 980, Creative Soundblaster ZX, 16GB RAM, Asus Z98-A motherboard, ROG Swift GSYNC monitor

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Zeus
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Re: Need For Speed 5 Porsche 2000/Unleashed

Postby Zeus » Tue Apr 14, 2015 10:41 pm

IceMan wrote:Right, this was eventually caused by the USB cable on my H100i Corsair water cooler

What? :shock: That's...

Anyway, I'm glad the problem has been sorted out.

IceMan wrote:just wanted to report that if you use Projected headlights (use Monte Carlo track to see) then it shows grey textures instead of lit up areas (drop headlights with L key and the grey goes).

http://www.zeus-software.com/forum/viewtopic.php?f=10&t=541

IceMan
Posts: 95
Joined: Thu Nov 19, 2009 10:32 pm

Re: Need For Speed 5 Porsche 2000/Unleashed

Postby IceMan » Wed Apr 15, 2015 2:47 pm

Zeus wrote:
IceMan wrote:Right, this was eventually caused by the USB cable on my H100i Corsair water cooler

What? :shock: That's...

Anyway, I'm glad the problem has been sorted out.

IceMan wrote:just wanted to report that if you use Projected headlights (use Monte Carlo track to see) then it shows grey textures instead of lit up areas (drop headlights with L key and the grey goes).

http://www.zeus-software.com/forum/viewtopic.php?f=10&t=541


Yeah it's a bit mad, found it out by accident, the water cooler is read by Windows as an HID device and that throws some old games when they fire up. The cable only allows management of the fans and LED though, the fans still spin up when it gets hot without it.
My PC spec: Win8.1, i7-4970K (not overclocked) MSI Nvidia GeForce GTX 980, Creative Soundblaster ZX, 16GB RAM, Asus Z98-A motherboard, ROG Swift GSYNC monitor

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Zeus
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Re: Need For Speed 5 Porsche 2000/Unleashed

Postby Zeus » Wed Apr 15, 2015 3:53 pm

Is Corsair even aware of this? I would let them know for sure.

IceMan
Posts: 95
Joined: Thu Nov 19, 2009 10:32 pm

Re: Need For Speed 5 Porsche 2000/Unleashed

Postby IceMan » Thu Apr 16, 2015 9:36 pm

I dunno, the problem's been around for a while, here's the tip off I found: http://forum.corsair.com/forums/showthread.php?t=129762
My PC spec: Win8.1, i7-4970K (not overclocked) MSI Nvidia GeForce GTX 980, Creative Soundblaster ZX, 16GB RAM, Asus Z98-A motherboard, ROG Swift GSYNC monitor


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