NGlide versus my glide games collection

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Zeus
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Re: NGlide versus my glide games collection

Postby Zeus » Sat Sep 27, 2014 4:19 pm

Gamecollector wrote:The game detects this developer version of glide3x.dll as Voodoo5, 1.03 is detected as Voodoo3.

That's right. I added missing extensions, now it's safe to do that.

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Re: NGlide versus my glide games collection

Postby Gamecollector » Sat Sep 27, 2014 10:27 pm

Sin (1.03+) and Sin: Wages of Sin - ctd after the 1st movie (glide2x.dll offset 1899) if s_use3dsound="1". NGlide 1.02 works ok.

Star Trek: Elite Force II - looks like all glitches are fixed.

Star Trek: the Next Generation - Klingon Honor Guard - unpatched version crashes because of the sound engine. Strange, because it worked in the past...

Star Trek: Voyager - Elite Force - crashes and graphical glitches are gone. But if you restart the renderer - you get "gray screen" with game sounds in the background. The developer version of glide3x.dll fixes this.
Last edited by Gamecollector on Fri Sep 01, 2017 2:42 am, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Sun Sep 28, 2014 5:42 pm

Star Wars: Rogue Squadron 3d - CTDs (glide2x.dll offset 8809) after "Abort Mission" ("Mission Failed" summary, press enter - then ctd). Theoretically the same bug must be after a completed misson but I'm too lazy to test this...
Both 640x480 and 800x600 resolutions. Both original and 1.2 versions.
NGlide 1.02 works properly.
Last edited by Gamecollector on Fri Sep 01, 2017 2:43 am, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Sep 29, 2014 6:17 am

Pro Rally 2001 - the 1280x1024 mode not works correctly, all is too big. Can't test with a real hardware, don't have Voodoo3/4/5. So I'm not sure about the source - the game itself, my PC or nGlide.
P.S. The cause is my PC.
Last edited by Gamecollector on Wed Oct 29, 2014 3:20 am, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

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Zeus
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Re: NGlide versus my glide games collection

Postby Zeus » Mon Sep 29, 2014 4:17 pm

Gamecollector wrote:Pro Rally 2001 - the 1280x1024 mode not works correctly, all is too big.

Works fine for me. I'm not using any shims for this game. Screenshot?

Gamecollector
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Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Mon Sep 29, 2014 4:39 pm

Zeus wrote:
Gamecollector wrote:Pro Rally 2001 - the 1280x1024 mode not works correctly, all is too big.

Works fine for me. I'm not using any shims for this game. Screenshot?

False alarm, Zeus. Sorry.
I have tested the game on my notebook.
Notebook native resolution is 1280x800. So - after I have selected 1280x1024 - display driver have used "virtual desktop".
P.S. Well, I can just copy needed directories to the hdd. The game works w/o ubi.ini editing. Good.
1024x768 is ok on my main test PC.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Sat Oct 04, 2014 2:42 am

Sinistar Unleashed - have tried mss.dll 5.0r, this have fixed all WinXpSp3 sound glitches in this game. Well, all WinXpSp3 glitches on my test PC at least... Good.
I will add this file as the patch for this game.
Attachments
mss32v50r.7z
Miles Sound System 32-bit 5.0r.
(110.32 KiB) Downloaded 213 times
Last edited by Gamecollector on Wed Oct 29, 2014 3:19 am, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Sun Oct 05, 2014 1:21 am

Tiger Woods PGA Tour 2000 - the game still crashes with glide2x renderer after quit game. But with nGlide 1.03 the ctd is different: module tw2000.icd offset c1ea or module nt.dll offset 19af2. A real hardware works w/o any crash. - fixed.

Tiger Woods PGA Tour 2001 - same ctd. - fixed.
All 3 Tiger Woods games - long loading times (better than nGlide 1.02 but still too long), Picture in Picture mode is epically slow (1-2 FPS).

Triple Play 2001 - same ctd with glide2x renderer right after 3dfx logo. - fixed.
There is no shameless plug in Triple Play 2001 and Triple Play Baseball.
Triple buffer can't be selected in TP200, TP 2001 (maybe because the game detects nGlide not as Voodoo2?).
Last edited by Gamecollector on Fri Sep 01, 2017 2:43 am, edited 4 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Thu Oct 09, 2014 3:50 pm

Shame on me, I have fixed this nt.dll offset 19af2 ctd when I have added Triple Play Baseball. The EmulateDirectDrawSync ACT fix did the trick...
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).

Gamecollector
Posts: 940
Joined: Fri Jan 07, 2011 9:29 am

Re: NGlide versus my glide games collection

Postby Gamecollector » Fri Oct 10, 2014 11:29 am

Have tested Ultimate Hunt Challenge and Uprising: Join or Die with WinME/Rage 128 Pro Ultra + Voodoo2.

Ultimate Hunt Challenge works ok, no freezing when the game reloads engine. So - it is Xp incompatibility with something...

Uprising: Join or Die - the version 1.0 freezes at loading. 1.04 and 1.05 are ok. No ctd in in-game menu/quitting.
Have found the method to fix Help screen - you must set the desktop to 256 colors before game starting. *Censored*. 1.05 version quits do desktop with 8-bit desktop.
Last edited by Gamecollector on Fri Sep 01, 2017 2:44 am, edited 2 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400 (3-3-3-8),
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
2 Voodoo2 12 MB (SLI), Win2k drivers 1.02.00 (XpProSp3).


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