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Re: NGlide versus my glide games collection

Posted: Mon Jul 31, 2017 9:42 pm
by Gamecollector
Added to the "native" list:

  • Team Apache - Simis / Mindscape, 1998.

    Can't select the glide renderer in the launcher but can run the glide mode manually ("apachefx.exe -aohsn").
    Uses glide2x. 512x384, 640x480 and 800x600 resolutions.
    Works ok with nGlide 1.05.
    Needs the SingleProcAffinity ACT fix (movies hiccups).
  • Jungle Legend - Flair Software / Valusoft, 1999.

    Software, d3d and glide.
    3(?) glide renderers: voodoo.vd (glide2x and maybe glide1x), voodoo2.vd (glide3x) and glide3.vd (glide3x).
    4(?) software renderers: mmx.vd, "old soft.vd", soft8bit.vd, software.vd.
    Final.exe have soft8bit.vd, d3d.vd and voodoo.vd links only. Looks like others aren't used.
    640x480 only.
    Works ok with Voodoo2 SLI. "Memory I/O error" after "Esc" but then quits to the main menu w/o troubles.
    Works ok with nGlide 1.05. Freezes after Esc.
    D3d and software versions not have this bug.

P.S. Something is wrong. After I use Voodoo2 SLI - sometimes nGlide freezes or crashes. But works ok after a reboot.

Re: NGlide versus my glide games collection

Posted: Mon Nov 13, 2017 6:54 pm
by Zeus
Gamecollector wrote:Zeus, can you please fix the Realmyst .exe? This *censored* game constantly quits to the desktop if a certain resolution was selected.

I just uploaded a fix to compatibility list. Credits go to Jehon the Scribe for finding a cause of the crash. When it comes to low fps and white book pages, VirtualRegistry is sufficient.

Re: NGlide versus my glide games collection

Posted: Mon Dec 18, 2017 6:10 am
by Gamecollector
Looks like the color bug is fixed. And this Nglide 2.00 variant is the "stable release".
So I will start tests in 1-2 days weeks.

Re: NGlide versus my glide games collection

Posted: Thu Dec 28, 2017 11:15 pm
by Zeus
I hope that was the last one critical bug found in this release as I already started working on 2.10.

Re: NGlide versus my glide games collection

Posted: Wed Jan 24, 2018 12:09 am
by Gamecollector
Added to the "native" list:

  • Virtual Skipper - Duran, 2000.

    Supports glide, d3d, opengl and software.
    Uses glide3x. Can select 16 glide resolutions in the configurator (320x200, 320x240, 400x256, 400x300, 512x256, 512x384, 640x200, 640x350, 640x400, 640x480, 800x600, 856x480, 960x720, 1024x768, 1280x1024, 1600x1200). The "Test" button not work (ctd glide3x.dll offset 17ba2) but you can start the game w/o it.
    Works ok with Voodoo2 SLI and nGlide 2.00.
  • Hooters Pro Cup Series (aka USAR Hooters Pro Cup Series) - Hoplite Research / Infogrames, 2002.

    Supports glide, d3d and software.
    Uses glide2x. 640x480, 800x600 and 1024x768 resolutions.
    Works ok with Voodoo2 SLI and nGlide 2.00.
    P.S. Cursor traces (in the lower/upper right edge of the screen) are present on a real hardware too...
  • Catechumen - N'Lightning Software Development, 2000.

    Supports glide, d3d and software.
    Uses glide2x, 512x384, 640x480 and 800x600. Uses the Genesis3d engine so the EmulateSlowCPU ACT fix must be used.
    Works ok with Voodoo2 SLI and nGlide 2.00.
  • Xenocracy - Simis / Grolier Interactive, 1998.

    Run the game as "xeno3dfx -ar3". Needs the SingleProcAffinity ACT fix (movies hiccups).
    Supports glide, d3d and software.
    Uses glide2x. 640x480 (can't force 800x600).
    Works ok with Voodoo 2 SLI.
    Runs ok with nGlide 2.00 but mouse controls are broken (constant spin, similar to Boabite 3d + nGlide 1.05).